Microwave Emitter (Fallout Supplement)
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PL 6 Microfusion Cell 1/shot Handgun (Exotic Firearms Proficiency (Energy Weapons))
Damage | 3d10 | Magazine | 5 Int |
Critical | 19-20 | Size | Medium |
Damage Type | Fire | Weight | 8 pounds |
Range Increment | 50 feet | Purchase DC | 1,125 Caps |
Rate of Fire | S | Restriction | Very Rare, East Coast |
Description[edit]
The Microwave Emitter is a heavily modified Mesmetron, however, it uses Microfusion Cells to generate a lethal microwave field that burns, sets on fire, explodes, or even disintegrates foes.
d20 Modern Rules[edit]
The Microwave Emitter ignores all DR not granted by magic or force fields.
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of ash, but all armor, weapons, and equipment on the body remain undamaged.
Weapon Mods/Variants[edit]
Extended Magazine, Energy
Recycler
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Microwave Emitter can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A Microwave Emitter can be repaired with mechanical parts with a Repair check. Alternatively, another Microwave Emitter can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other stun weapons for parts if the feat is possessed.
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