Merfolk (One Piece Supplement)

From D&D Wiki

Jump to: navigation, search

Merfolk[edit]

Unlike the fish-men, the merfolk are peaceful, and prefer their race to remain a secret. They often are rumored to aid drowning sailors, plucking them from the sea and taking them to safety.[6] However, some can be violent and hateful, such as the individuals who joined the New Fish-Man Pirates, who look down on humans.

Mermaids are friends to the fish of the sea, fun loving, and usually get along with most people, including fish-men (even though some fish-men can often take advantage of the merfolk's good nature).

Like fish-men, merfolk face dramatic discrimination in certain areas due to past history between them and humans.

Physical Description[edit]

Mermaid_Cove_Infobox.png
A bunch of Mermaid togheter, Toei Animation, [1]

Like the mermaids and mermen of folklore, their upper half is that of a human while the lower half is that of a fish or other undersea creature. While the males, referred to as mermen, keep their tails intact their whole lives, the females', referred to as mermaids, tails split when they turn 30, allowing them to walk on land more easily. Like the fish-men, they are based on the different fish of the sea; for example, Kokoro is an ice fish mermaid and Hyouzou of the New Fish-Man Pirates is a poisonous blue-ringed octopus merman. Two mermaids of a similar species can also have very different looks; such as Mero and Shirahoshi, who are both smelt-whiting Mermaids.

History[edit]

Beliefs[edit]

Due to Fish-men and Merfolk giving birth to children who get genetic traits from their distant ancestors, and thus usually not looking anything like their parents, they aren't surprised by the appearances of others, no matter how bizarre. It also doesn't make sense to them when people discriminate against others just because of how they look. This tends to confuse both them and humans; due to the fact humans produce children that closley look like their parents. However, some minor things like hair and eye color does seem to be passed down in certain cases; both Shyarly and Arlong shared these.

Merfolk Names[edit]

Male: Neptune, Fukaboshi, Ryuboshi, Manboshi, Aladine

Female: Shirahoshi, Shyarly, Camie, Kokoro, Ishilly

Merfolk Traits[edit]

Merfolk are gentle people who suffer prejudice due to being considered an aberration.
Ability Score Increase. Your Dexterity score increases by 2 and your subrace will increase your second score.
Age. Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
Alignment. Merfolk tend to go to any kind of good alignement, but those who have suffered judgement and hatred may go dowm another path.
Size. Merfolk vary widely in height and build, from barely 5 feet to well over 9 feet tall. Your size is Medium.
Speed. Your base walking speed is 20 feet. You will also gain 60 feet Swimming Speed
Amphibious. You can breath both air and water.
Fish Sound Waves. You may emmit sound waves to communicate with fish within at least 120ft, they are charmed by you if they have less than 5 on their Intelligence score, and they may do any task you ask in any way they can.
Darkvision. Due to your eyes being aways underwater, you have grown accostumed to being on darker areas. You will gain Darkvision in 60 ft.
Languages. You can speak, read, and write Common and Deep Speech.
Subrace. You must choose one of the Merfolk subraces listed down bellow.


Mermen[edit]

Ability Score Increase. Your Constitution modifier increases by 1
Thougher Body. Your Male upper body makes you gain incredible endurance. You will gain a +1 to your maximum hit points, and you will gain +1 hit point for every time you level up
Fastest Swimmers. You will gain a +10 to your swimming speed, and while in water you can use the dash, disingage and dodge actions as a bonus action.

Mermaids[edit]

933f205c3e6c8c150f51058ee3f4c5da.jpg
Camie, a mermaid taking care of a bunch of child mermaids, by KaizokuJotei[2]

Ability Score Increase. Your Wisdom or Charisma modifier increases by 1
Call of the Siren. Your Mermaid origins makes you gain a sweet voice in which you can use to seduce your targets. You can choose one creature within 60ft to start singing to, the creature must make a Wisdom saving throw against your class DC, on a sucess they are immune to this ability for 24 hours, on a failure they are charmed by you for 1 minute, and cannot remake the saving throw until the minute passes.
From Fish to Human. At 5th level, you can transform your mermaid tail into two human legs. While you have this active, you have a walking speed of 30 feet, and loose all of your swimming speed. You may undo this at any time you may want.

Random Height and Weight[edit]

Base Height Height Modifier Base Weight Weight Modifier
3′ 12″ +2d12 120 lb. × (1d4) lb.

Back to Main Page5e HomebrewCampaign SettingsOne Piece (5e Campaign Setting)Races

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the One Piece franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to One Piece copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: