Mei Mei (Jujutsu Kaisen Supplement)

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Mei Mei[edit]

Medium humanoid (Human), chaotic neutral


Armor Class 22 (Unarmored Defense)
Hit Points 660 (40d10 + 440)
Speed 135 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 18 (+4) 16 (+3) 16 (+3) 20 (+5)

Saving Throws Dex +10, Cha +11
Skills Acrobatics +10, Athletics +13, Investigation +9, Perception +15
Senses passive Perception 30
Languages Common
Challenge 20 (25,000 XP)


Cursed Energy. Mei Mei has 72 Cursed Energy which she can expend. All cursed energy is regained at the end of an long rest.

Cursed Armor (1-5 Cursed Energy). Mei Mei can give herself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Mei Mei can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0.

Curse-Empowered Strikes. Mei Mei's unarmed strikes and weapon attacks are considered magical for the purposes of overcoming resistances, and deal 13 (2d12) extra necrotic damage (already included).

Intuition. Whenever Mei Mei makes a Wisdom saving throw, she takes half as much damage on a failure and no damage on a success.

Cursed Energy Recovery. While in combat, Mei Mei regains 1 Cursed Energy per turn, up to her maximum. The combat must be one where her life is at risk.

Black Bird Manipulation. Mei Mei can command her Ravens by using the Summon Commanding Rules, however the amount of Ravens she can command at once is up to 10 instead of the normal amount.

Raven Sight. Mei Mei can close her eyes as a free action, giving her the blinded condition, in exchange for being able to see through one of her Ravens. While seeing through her Ravens, she can use her Perception skill and Passive Perception instead of the Ravens'.

Mei Mei has advantage in Wisdom (Perception) checks related to sight when watching through her Ravens.

Additionally, while watching through her Ravens their sight range doubles.

Mei Mei can only see one Raven at a time and may switch between them at will. She can stop seeing through them as a bonus action.

Streaming Service. Mei Mei may touch a device with a screen to imbue it with her cursed energy, which lasts until she chooses to end the imbuement at will (no action required). While a device is imbued this way she may choose for the screen to display what one of her Ravens sees. She may also choose for the device, if it has a speaker, for the speakers to play what the Raven hears.

Dark Watch. While a Raven is within 30 feet of her, creatures cannot gain advantage on attack rolls due to not being seen by Mei Mei and she gains a +5 to her passive perception (already applied).

Raven Collector. At the end of a long rest, Mei Mei can roll a d6. The number rolled is the amount of Ravens she finds during the long rest.

Weapon Specialist. When Mei Mei uses her Cursed Weapon Enhancement, it will count as if she had spent twice as much cursed energy than she actually spent, however she still won’t count as spending more than 6.

Perfected Great Weapon Fighting. Mei Mei may add 12 to damage rolls with Heavy melee Weapons (already applied).

Ascending Strike (1 Cursed Energy). Once per turn when Mei Mei's prone, as part of standing up she can make one melee weapon attack with a weapon she's holding against a creature within her reach.

Power Style. Whenever a feature increases the damage die tier of Mei Mei's unarmed strikes, it also does so for melee weapons she's holding (already applied).

Increasing Counter. Whenever a creature misses a melee attack against Mei Mei, the next melee weapon attack she hits against them until the end of her next turn will deal an additional die of damage.

Quick Retreat (1 Cursed Energy). After hitting a creature with a melee weapon attack, Mei Mei can retreat quickly, taking the Disengage action as a free action.

Overflowing Energy Enhancement. When Mei Mei uses his Cursed Weapon Enhancement, she can decide to double its limit until the beginning of her next turn. Additionally, once per round, she can utilize Cursed Weapon Enhancement with no action required.

Colossal Physique. The strength Mei Mei possess is capable of matching experts at cursed reinforcement or massive curse spirits & shikigami. She gains the following benefits:

  • Mei Mei will count as two sizes larger for the purposes of grappling, shoving, disarming and the weight she can carry, push, drag, or lift.
  • Any attack roll she makes which uses Strength or Charisma deals twice as much damage to objects and structures.
  • Mei Mei has learned to put her weight behind an attack and launch an opponent a considerable distance. Once per turn as part of a successful melee attack, Mei Mei can force the creature hit to make a DC 21 Strength saving throw. On a failure, they are knocked back 70 feet in a direction of her choice. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of his damage roll (rounded down). If his attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Whenever Mei Mei makes a Strength check or saving throw, she can give himself advantage on the roll. She can do this 7 times, regaining all uses after taking a long rest.

50 Meters In 3 Seconds! Mei Mei has 2 reactions per round.

Untraceable Speed. If an action or feature increases any of Mei Mei's speeds, it is further increased by 25 feet (already applied).

Strong Body. Mei Mei will reduce all damage she takes but psychic or thunder by 4. Attacks using Cursed Energy or magic can bypass this unless she uses Cursed Armor.

Human Wall. Mei Mei has advantage in Constitution saving throws.

Taijutsu Sorcery. Once per turn, Mei Mei can make an unarmed strike or a martial weapon attack with advantage. If she already had advantage on the unarmed strike or martial weapon attack, she raises the critical hit range for the attack by 1.

Cursed Weapon Wielder. Any weapon attacks Mei Mei makes using a Cursed Tool have their critical hit range increased by 1. Also, if she rolls a natural 20 on the attack roll for a Cursed Tool, she can make one additional weapon attack with advantage as apart of her attack using the same Cursed Tool that she scored the critical hit with. The additional weapon attack provided by this feature cannot be used to trigger another additional weapon attack if Mei Mei would score a natural 20 on the attack roll for the attack.

Cursed Enhanced Body. As long as Mei Mei has 1 cursed energy or more, she may add 2 to her attack and damage rolls with unarmed strikes or weapons she is proficient with (already applied).

Cursed Energy Reinforcement. Having been continuously running cursed energy through her body at such an efficient rate, Mei Mei is capable of dynamically reinforcing it at an unconscious level. She gains the following benefits so long as she has at least 1 cursed energy:

  • When Mei Mei makes a Strength, Dexterity or Constitution ability check, she may add 5 to it.
  • When calculating her jump distance and height, Mei Mei may add her Charisma score when calculating distance and modifier when calculating height. Additionally her jump distance and height are doubled.
  • Mei Mei may add her Charisma score when determining her carrying capacity. Her carrying capacity (including maximum load and maximum lift) is also doubled.
  • Whenever she is calculating his AC through Unarmored Defense, she may add half her Charisma modifier to the final result (already applied). This second instance of adding her Charisma modifier counts as if she were using two separate ability scores for the purposes of other features and rules.
  • The Curse-Empowered Strikes class feature now inflicts an additional die of damage (already applied).

ACTIONS

Multiattack. Mei Mei makes 3 attacks.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) bludgeoning and 13 (2d12) necrotic damage.

Cursed Battle Axe. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 42 (2d10 + 31) slashing and 36 (2d12 + 4d8 + 5) necrotic damage.

Exorcise. Mei Mei automatically destroys a cursed spirit within 30 ft. of her that she can see that has a CR of 3 or lower.

Raven Charming (1 Cursed Energy). Mei Mei can force up to 5 Ravens within 60 feet of her to make a DC 19 Wisdom saving throw at disadvantage. On a failure, they become charmed by Mei Mei and obey all of her orders, even if it would harm them.

If the Raven is incapacitated in any way, it automatically fails the Wisdom saving throw.

Mei Mei currently has 25 Ravens charmed.

Bird Strike (4 Cursed Energy). Mei Mei can order a Raven she’s currently controlling to make a binding vow, sacrificing its own life for her to create a powerful cursed energy strike. Make a ranged cursed energy attack roll against a target within 60 feet of the raven. On a hit, they take 208 (32d12) force damage and must make a DC 19 Constitution saving throw. On a failure, they are Bleeding. After impacting the target, the raven will die.

This technique ignores resistances, half cover and three-quarters cover.

BONUS ACTIONS

Martial Arts. When Mei Mei uses the Attack action, she can make an unarmed strike as a bonus action.

Cursed Blast of Blows (3 Cursed Energy). After Mei Mei uses the Attack action, she can perform two unarmed strikes or weapon attacks as a bonus action.

Cursed Patient Defense (3 Cursed Energy). Mei Mei can take the Dodge action as a bonus action on her turn.

Cursed Wind Step (3 Cursed Energy). Mei Mei can take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled until the end of her turn.

Cursed Weapon Enhancement (1-6 Cursed Energy). Mei Mei can add cursed energy to a melee weapon she is holding for 1 minute. Whenever she hits a target with the weapon, it takes extra necrotic damage equal to twice the cursed energy spent. She can only do this again after 1 minute has passed.

Explosive Blow (8, 10 or 14 Cursed Energy). Mei Mei concentrates on channeling a very condensed portion of her cursed energy into either her limbs or a weapon for 8 cursed energy. For 1 minute after she performs this bonus action, the next melee attack she lands adds half of her attacks’ damage dice (rounded down) as extra damage onto the damage roll for her attack. If Mei Mei receives damage from any source, she must make a Constitution saving throw against a DC of 10 or half the damage taken, whichever is higher, to keep concentrating. Alternatively, as a bonus action when Mei Mei lands a melee attack, she may expend 10 cursed energy to add half of her damage dice (rounded down) to the damage roll of her attack.

For 14 cursed energy as opposed to 8 or 10 cursed energy, the melee attack that Mei Mei uses with this feature will instead add her attacks’ damage dice to the damage roll as opposed to only half.

On a successful melee attack that benefits from Explosive Blow, the creature is knocked back a number of feet equal to either Mei Mei's attacks' ability modifier or Charisma modifier times 10 in a direction of her choice. If the creature collides with an unsecured object or structure then the creature and the unsecured object or structure receives 1d10 bludgeoning damage per every 5 feet the creature had left to travel after colliding with the surface (To a maximum of 10d10). If it was another creature, they take damage equal to half of Mei Mei's attack’s damage roll instead.

Cursed Smite (1-6 Cursed Energy). Mei Mei can imbue cursed energy in her weapon. This enhancement lasts for 1 minute or until she hits a creature with the weapon. If you hit the attack, it deals additional d8’s of necrotic damage equal to the amount spent. Mei Mei reduces the cost of this feature by 6, to a minimum of 1.

Heavy Stance (1 Cursed Energy). Mei Mei enters a stance until the beginning of her next turn that uses the weight of her weapon to help her defense. For the duration, she gains a +2 to her AC and haa advantage against Strength saving throws and any other effects that would move her against her will. The duration ends early if she moves willingly or unwillingly, but she's only moved half as much if unwilling.

Untraceable Speed. Mei Mei may perform the Dash action or make a Skill Check she is proficient in.

Cursed Energy Tracker. Mei Mei can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces her to make a save using their cursed technique or makes a cursed energy attack roll against her using their cursed technique they must roll a Stealth check, using Charisma instead of Dexterity, against a Perception check from Mei Mei. If she wins, Mei Mei gains advantage on the saving throw, or the attack roll is made with disadvantage.

REACTIONS

Energy Defense (2 Cursed Energy). As a reaction to a melee or ranged attack being made against her, Mei Mei can block it with her weapon and add 5 to her AC against that attack.

Weapon Clashing (2 Cursed Energy). As a reaction to a melee weapon attack hitting her, Mei Mei can clash with the weapon of the attacker. Make an attack roll with her weapon. If her roll is higher than that of the attacker, she nullifies their attack.

Human Wall (5/long rest). Upon hitting 0 hit points, Mei Mei rolls a hit die. She regains the amount rolled in hit points.

Untraceable Speed. Mei Mei can use one of the following reactions:

  • When passing a saving throw or when an attack roll is being made against her, Mei Mei may move up to half of her speed in a direction of her choice. This movement cannot be used to exit domains. If this movement would cause her to leave the area targeted by an attack roll she's reacting to she may roll an Acrobatics check to attempt to fully dodge. She rolls against the attack roll, causing the attack to miss regardless of her armor class if her Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though she still moves as normal. This roll automatically fails if the attack was a critical hit, unless she's 10 or more levels above the attacker’s level, or CR if they don’t have a level. If she fails this roll by no more than 3 against an attack targeting one of her limbs with the Limb System then though she can’t fully dodge she may change which limb is targeted. In the case of a saving throw she is unaffected by the saving throw if she moves out of the area of effect.
  • Mei Mei can make one melee attack if she moved into range of a creature or a creature enters her range. She can only do this once per creature per round.

Taijutsu Sorcery. Whenever Mei Mei takes the Attack action on her turn, she may take the Dodge action as a reaction to an attack roll made against her, however, this Dodge action only causes melee attacks against her to gain disadvantage. If a creature rolls a natural 1 on a melee attack against her whilst she has performed this variation of the Dodge action, she can make one attack against that creature if it is within range once per round.

Cursed Enhanced Body (1-5 Cursed Energy). Whenever Mei Mei makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, she may add the number of energy spent as a bonus to the saving throw.

billede-2025-04-18-154512926.png
Mei Mei with her Cursed Battle Axe

Jujutsu Sorcerer.

Mei Mei has 20 levels in the Jujutsu Sorcerer class.

Favorite Weapon

Mei Mei's Cursed Battle Axe is the one she is most comfortable with and excels when using it. While she is wielding it, it gains the following benefits:

  • It now adds her ability modifier twice for its damage rolls (already included).
  • Once per turn Mei Mei can add his proficiency bonus (+6) to an attack roll with it again.
  • She has advantage on any checks against being disarmed of this weapon, and creatures have disadvantage on trying to disarm her of it.
  • When a feature that uses said weapon allows her to spend up to a certain amount of cursed energy on it, the amount she can spend increases by 3.
Cursed Technique

When a feature refers to Mei Mei's cursed techniques, it refers to Raven Charming, Black Bird Manipulation, Raven Sight, Streaming Service, Dark Watch, Raven Collector and Bird Strike.

Feats

Athlete History, Colossal Physique, 50 Meters In 3 Seconds!, Untraceable Speed, Strong Body, Human Wall, Resilient.

Taijutsu Sorcery.

Cursed Weapon Wielder.

Immense Cursed Energy, Overflowing Cursed Energy, Cursed Energy Tracker.

Cursed Energy Manipulator, Cursed Energy Reinforcement, Cursed Enhanced Body.

Improved Durability.

This creature uses the Improved Durability rule.

5.00
(one vote)

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