Megmat (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Megmat[edit]

Small beast, unaligned


Armor Class 14 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 40 ft.


STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 12 (+1) 2 (-4) 10 (+0) 6 (-2)

Skills Acrobatics +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)


Keen Smell. The megmat has advantage on Wisdom (Perception) checks that rely on smell.

Standing Jump. The megmat's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.


7IKUCZA.png
Source

Small, blue, bipedal marsupials who defend themselves by curling into an armadillo-like ball. Megmats are renowned for their powerful legs and incredible jumping capabilities—assets they use to slam into strange creatures that invade their territory. A megmat's erratic, high-speed jumps can make it a surprisingly effective combatant.
Despite the aggressive nature of megmats, their diet consists mainly of insects, seeds, and fruits.

bosogfQ.png
Source
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png