MegaKabuterimon (5e Creature)
From D&D Wiki
MegaKabuterimon[edit]
Gargantuan monstrosity (Digimon), lawful good Armor Class 19 (natural armor)
Saving Throws Str +11, Con +9, Int +7 Grappler. The digimon has advantage on attack rolls against any creature grappled by it. Rhino Charge. If the digimon moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the attack inflicts an additional 17 (3d10) lightning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or fall prone. Siege Monster. The digimon deals double damage to objects and structures. ACTIONSMultiattack. The Digimon makes two claw attacks and a horn attack. Claw. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 7) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until the grapple ends, the target is restrained. The digimon has four claws, each of which can grapple one target. Horn. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 7) piercing damage. The digimon makes this attack with disadvantage against targets smaller than Gargantuan size. Horn Buster (Recharge 5-6). The digimon fires electricity in a 100-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also paralyzed until the end of its next turn. REACTIONSCover. When another creature within 10 feet of the digimon is hit with an attack, the digimon causes itself to be hit instead. The digimon has resistance to the damage inflicted by the triggering attack. |
See also: Kabuterimon (5e Creature) From the deepest depths of the Digital World’s jungles lumbers the titanic MegaKabuterimon. More even-tempered than their smaller Kabuterimon relatives, these hulking juggernauts possess a noble spirit which compels them to protect the weak. Evolved Insect. When a Kabuterimon grows sufficiently old or receives an influx of great power, it transforms into a MegaKabuterimon. This metamorphosis brings striking changes to the creature's body. Its wings harden into a rigid shell. It develops prominent pectorals and shoulder muscles, giving it tremendous arm strength. Its horn grows longer and develops impressive prongs, allowing the Digimon to scoop up hapless foes and flip them over. Fiery Flight. Though MegaKabuterimon spend more time on the ground due to the loss of their wings, they are not landbound. A specialized organ located at the base of the abdomen functions like a natural rocket engine, letting a MegaKabuterimon propel itself through the air on a column of flame. Selfless Bulwark. A MegaKabuterimon's sturdy shell can withstand many forms of damage without a scratch. They take advantage of this durability to shield smaller, weaker creatures from the teeth and claws of green dragons and similar evil beings, giving the would-be victims a chance to escape. Mighty Horn. MegaKabuterimon's electrical powers are concentrated in its horn. It can electrify the horn while charging at a foe to deliver a shocking strike, or project a devastating stream of lightning from the horn's prongs to obliterate multiple foes at once. Red Rocket, Blue Behemoth. Two variations of MegaKabuterimon are known to exist. One is predominantly red and known to have superior flying abilities, while the other is predominantly blue and possesses a stronger horn. These statistics represent a red MegaKabuterimon. Variant: MegaKabuterimon (Blue) The blue MegaKabuterimon subspecies has adaptations which limit its ability to fly but enhance its combat skills. Its flying speed is reduced to 45 ft., its horn attack deals 34 (5d10 + 7) piercing damage on a hit, and it has a +12 to hit with its claws and horn. |
Back to Main Page → 5e Homebrew → Creatures