Kabuterimon (5e Creature)

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Kabuterimon[edit]

Huge monstrosity (Digimon), any neutral alignment


Armor Class 17 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 14 (+2) 16 (+3) 14 (+2)

Saving Throws Dex +5
Skills Nature +5, Perception +6
Damage Resistances lightning
Condition Immunities blinded
Senses blindsight 120 ft. (blind beyond this radius); passive Perception 16
Languages Common, Auran
Challenge 6 (2,300 XP)


Flyby. The digimon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

ACTIONS

Multiattack. The Digimon makes two claw attacks and a horn attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until the grapple ends, the target is restrained. The Digimon has four claws, each of which can grapple one target.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. The Digimon makes this attack with disadvantage against targets smaller than Huge size.

Electro Shocker (Recharge 5-6). The Digimon hurls a ball of crackling electricity at a point it can see within 90 feet. Each creature within a 20-foot radius of that point must make a DC 14 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also stunned until the end of its next turn.


kabuterimon.jpg
Official artwork of Kabuterimon from the [Digimon Reference Book].

The thunderous drone of massive wings and the sudden blotting out of the sun presage the arrival of Kabuterimon. These enormous insectoid Digimon claim vast swathes of the jungle as their territory, descending upon intruders—particularly those which bring harm to the forest or its denizens—without mercy.

Towering Beetle. A Kabuterimon resembles a humanoid insect of similar stature to a frost giant. Its torso has four long arms ending in five-fingered hands with wickedly sharp claws. Its eyeless head is crowned with a natural metallic helmet with a horn like that of an overgrown rhinoceros beetle. Four wings sprout from its shoulder blades, allowing the Digimon to fly at incredible speed for something of its size. Though it possesses a fearsome stinger and a triple-jawed mouth full of sharp teeth, these natural weapons see little use in combat.

Storm Beetle. Like certain other Digimon, Kabuterimon can harness the awesome power of lightning. They can generate an explosive ball of electricity between the palms of their four hands and launch it at their foes, and they themselves are resistant to the harmful effects of being struck by lightning. It is believed that Kabuterimon, lacking eyes, can sense the electric fields given off by other living things in a manner not unlike a shark.

Rival Beetles. While Kabuterimon are hostile toward most outsiders, they reserve a special hostility for members of the Kuwagamon species. When a Kabuterimon crosses paths with one of these red-shelled stag beetles, the two Digimon will throw themselves into vicious combat, often fighting to the death.

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