Medic Specialization (5e Halo Setting)
Specialization Features
As a medic specialist, you gain the following class features.
Hit Points
Hit Dice: 1d4 per medic level
Hit Points: 4 + your Constitution modifier per medic level.
Proficiencies
Armor: Light
Weapons: Simple Melee Weapons, Pistols, CQB, Rifles
Saving Throws: Dexterity, Wisdom
Tools: Medical Tools
Skills: Any 5 skills of your choice
Equipment
- UNSC: (a) Camouflage Fatigues, MA5C Assault Rifle with 120 rounds of ammunition, M6C PDW with 12 rounds of ammunition, or (b) Camouflage Fatigues, BR55 Service Rifle with 72 rounds of ammunition, M7 SMG with 120 rounds of ammunition.
- Covenant: (a) Minor Harness, Okarda'phaa-pattern Rifle, or (b) Minor Harness, Nahle'hax-pattern Needler with 60 rounds of ammunition.
Level | Proficiency Bonus | Features |
---|---|---|
1 | +1 | Patch Job |
2 | +2 | Triage |
3 | +3 | Short-Term Care |
4 | +4 | Ability Score Improvement, Commander |
Patch Job[edit]
At 1st level, when you take the help action while wielding medical tools, you may cause the target to gain temporary hit points equal to your bonus to Wisdom (Medicine) checks if they are within your reach.
Triage[edit]
At 2nd level, as an action while wielding medical tools, you may cause a creature with 0 hit points to regain hit points equal to your bonus to Wisdom (Medicine) checks.
Corpsman[edit]
At 3rd level, your Wisdom score increases by 1. As normal, you can't increase an ability score above 20 using this feature. Additionally, you may use medical equipment as a bonus action.
Ability Score Improvement[edit]
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Suture[edit]
At 4th level, your Wisdom score increases by 1. As normal, you can't increase an ability score above 20 using this feature. Additionally, you gain proficiency in Wisdom (Medicine) checks, or expertise if you already have proficiency.
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