Matoka Nightwolf (5e Creature)
Matoka Nightwolf[edit]
Medium humanoid (human), any good alignment Armor Class 12
Saving Throws Dex +6 Resilience. If damage reduces the nightwolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the nightwolf drops to 1 hit point instead. Shapechanger. The nightwolf can use its action to polymorph into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Innate Spellcasting. The nightwolf's innate spellcasting ability is Charisma (spell save DC 12). The pyromancer can innately cast the following spells, requiring no material components: 2/day each: furious charge, lightning bolt, corrosive flame, healing fire, reflect ACTIONSMultiattack. The nightwolf makes two ranged attacks or two melee attacks. Handaxe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d6 + 2) slashing damage. Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Bite (Wolf Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Frightening Howl (Recharge 6, Wolf Form Only). The nightwolf emits a frightening howl. Each creature within 30 feet of it that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened of it for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nightwolf's Frightening Howl for the next 24 hours. BONUS ACTIONSAnimality (Wolf Form Only). When the nightwolf reduces a creature to 0 hit points with a melee attack on its turn, the noghtwolf moves up to half its speed and makes a bite attack.
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Though few in number, the surviving Matoka warriors are legends among their people, serving as protectors of the tribe and Matoka culture. We Are Matoka. Once one of many powerful tribes of North America, the Matoka are the last remaining tribe with access to the power of the Great Spirit, who bestows upon them with many great strengths and magical abilities. Nightwolf. The Matoka Nightwolf serves as the champion of the Great Spirit, channeling its elemental power to protect the Matoka tribe and its traditions. In times of need, the Nighwolf can even take on the aspect of a ferocious wolf. |
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