Talk:Master Archer (5e Feat)

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Balance Idea[edit]

What if this was reworded to: You may use a spell slot and your bonus action to make two ranged attacks with a bow you are wielding. BigShotFancyMan (talk) 13:05, 30 March 2018 (MDT)

I believe that would still make this vastly better than getting an ability score increase(+1 bonus to attack and damage rolls at the very best(if this is taken in place of Dexterity) versus 2 extra attacks for a spell slot). Plus, if this is made to use a spell slot, shouldn't it just be a spell and not a feat?
Based on these things and the current state of this feat, it is probably better to make the feat do something else unique besides giving you an extra attack.--Blobby383b (talk) 13:42, 30 March 2018 (MDT)
Well, for the most part...I don't know why not do something else since I didn't submit this :p
My suggestion is mostly based on the monks flurry of blows; spend a resource to have two attacks as part of a bonus action. I'd say there are other feats better than +1 to hit and damage too. BigShotFancyMan (talk) 14:14, 30 March 2018 (MDT)
If we are keeping the original idea of the feat, I have an idea of what to do with it, how does(if you miss an attack with a ranged weapon, as a reaction, you can immediacy make another ranged attack against the creature at disadvantage) sound? If not, I have a few other ideas in mind for what could be done with the feat.--Blobby383b (talk) 14:31, 30 March 2018 (MDT)
Something similar exists, I'd have to do some digging. I'd be worried about creating something that already is available. I think whoever wanted to extra attack/damage though. We can run with whatever in the event so-and-so has abandoned the page. BigShotFancyMan (talk) 14:37, 30 March 2018 (MDT)

Another Effect[edit]

Currently, after todays edits, this gives 3 points. A compromised based on the idea 2 points wasn't enough for lower level characters. Is there a minor effect we can add that is persistent/static/passive so players have some benefit even if they don't have points? Would this then be a must pick feat for archers? Spitballing questions while I try to think of something. BigShotFancyMan (talk) 06:30, 12 July 2018 (MDT)

I think that adding to this feat any more would just make the feat too good and that the feat is already too good at higher levels(short rest recharge on 3 extra attacks or 7 instances of 1d8 bonus damage ). On another note through, I don't believe feats are supposed to scale/have more uses based on your proficiency bonus/ability scores, so I am thinking of a way to change the feat so it doesn't scale in uses(currently thinking of making it long rest recharge with 8 charges and increasing the cost of quick shot to 3).--Blobby383b (talk) 07:07, 12 July 2018 (MDT)
Yeah, that sounds like a good idea-a number of charges per long rest. Part of me thinks a static benefit should still be worked in. Most the feats have some sort of persistent effect with them. Some don't, but overall players gain something from feats if conditions are met. And I think that would be the key to any benefit, meeting certain conditions. BigShotFancyMan (talk) 07:56, 12 July 2018 (MDT)
muh bad-what about making the charges 5 and keep costs the same? Allows two uses quick shot still and one use of something else if someone wished. or it limits the bonus damage to 5 times. Something about 8 charges on a non-artifact "thing"/player option seems off to me. Just an opinion though, 8 charges with those costs works. BigShotFancyMan (talk) 08:01, 12 July 2018 (MDT)
5 sounds much more reasonable with the current costs of the features on this feat. With that changed, I believe there is room to add a minor permanent feature and the feat could always use more options for spending archery points if I/you can come up with any more unique ones.--Blobby383b (talk) 08:24, 12 July 2018 (MDT)
Love it.
So I'm wracking my brain trying to think of minor things. It seems like Sharpshooter has the minor things one would want. I ponder other aspects of archery or being an archer and the first thing to mind is the ability to craft ones own arrows. So what if, "Ammunition you craft is more durable. At the end of the battle, you can recover all your expended ammunition if it was crafted by you. The amount time required to search is still one minute." I'll continue to work on something else too just so the community has options or than can be discussion of what would be suitable. BigShotFancyMan (talk) 10:04, 12 July 2018 (MDT)
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