Mask of the Fantastic Beast (5e Equipment)

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Wondrous Item, legendary

A Mask of the Fantastic Beast is a mask forged with powerful, raw energy, allowing there wearer to harness the power of that beast and cast polymorph on himself, turning them into that creature. But the creatures natural instincts may become to overpowering for the wielder.. Each mask provides the wearer with different benefits:

Inseparable. After 1 minute of use, the user must make a DC 15 Wisdom saving throw or become cursed. The user will begin to grow more and more attached to the mask, unwilling to part with it, wearing it more, sometimes even without realizing that they put it on. If they are separated from the mask, the user will go into a frenzy to get it back. They will begin acting in ways that would be common for the beast in which the mask is in the likeness of. The curse can only be ended with a remove curse spell cast at 5th level or higher.

Feral Instincts. After 1d4 days of the curse being active, the mask will fuse with the user’s face and after every long rest, the user must make a DC 14 Wisdom saving throw or be forcefully polymorphic into the beast and won’t be able to revert back until after 1d4 hours. Every time the user fails a saving throw, their Wisdom will be reduced by 1d4 + 2. After this Phase commences, you will need a greater restoration spell more powerful spells to remove the curse and the users Wisdom score will revert back to what it was before the second phase of the curse began.

Mind of a Beast. If the user’s Wisdom score is reduced to 0, the user will forcefully polymorphed one last time. Their stats, abilities, and alignments will change to those of the beast. The character will then fall under the DM’s control. The only way to revert the user back to normal is through divine intervention or a true resurrection spell. If returned to normal, the user will return to the state it was in before Phase 2 of the curse began, but with a permanent -2 to the users Wisdom score. The user may still show strange and animal like tendencies. Also the user may still show minor physical changes such as sharp nails, more hair, long tongue, etc.

Beast Masks
Mask Type Abilities
Mask of the Basilisk
  • (Recharge 5-6) When a creature that can the users eyes starts its turn within 30 feet of the them, they can force it to make a DC 12 Constitution saving throw if the the user isn't incapacitated and can see the creature. If the saving throw fails, the creature’s skin turns to stone and their movement is reduced to 0 and is considered incapacitated until the end of it’s next turn, where they can repeat the saving throw.
  • The user casts polymorph on themselves using an action, polymorphing the user into a Basilisk until spell wears off or the user cancels the effect using a bonus action
Mask of the Blink Dog
  • (Recharge 4-6) The user magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see.
  • The user casts polymorph on themselves using an action, polymorphing the user into a Blink Dog until spell wears off or the user cancels the effect using a bonus action
Mask of the Chimera
  • The user can make 3 attacks in one turn
  • The user casts polymorph on themselves using an action polymorphing the user into a Chimera until spell wears off or the user cancels the effect using a bonus action
Mask of the Couatl
  • Telepathy 80ft
  • Can innately cast Detect Magic
  • The User is immune to Scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
  • The user casts polymorph on themselves using an action polymorphing the user into a Couatl until spell wears off or the user cancels the effect using a bonus action
Mask of the Displacer Beast
  • (Recharge 5-6) The user can distort the space around them, making it harder for enemies to get a read on your exact placement. All attacks made agianst you until the start of your next turn are made with disadvantage.
  • The user casts polymorph on themselves using an action polymorphing the user into a Displacer Beast until spell wears off or the user cancels the effect using a bonus action
Mask of the Griffon
  • The User has advantage on all Wisdom (Perception) checks that rely on sight
  • +2 to Strength
  • (1/Day) For up to 1 hour, the user can summon wings, giving them a flying speed equalto their walking speed
  • The user casts polymorph on themselves using an action, polymorphing the user into a Griffon until spell wears off or the user cancels the effect using a bonus action
Mask of the Hell Hound
  • The user has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Add 1d8 to all weapon attacks rolling for damage.
  • The user casts polymorph on themselves using an action polymorphing the user into a Hell Hound until spell wears off or the user cancels the effect using a bonus action
Mask of the Pegasus
  • The user is able speak Celsestial, common, Elvish and Sylvan plus whatever languages they knew prior
  • The user can summon wings, giving them a flying speed of 60ft
  • The user casts polymorph on themselves using an action polymorphing the user into a Pegasus until spell wears off or the user cancels the effect using a bonus action
Mask of the Phase Spider
  • (3/Day) For up to an hour, the user can transport themself and anything they are wearing/carrying into the ethereal realm. Once their time is up, they will be pulled back to the material realm.
  • The user casts polymorph on themselves using an action polymorphing the user into a Phase Spider until spell wears off or the user cancels the effect using a bonus action
Mask of the Manticore
  • The user can launch up to a max of 16 spikes from their hands per long rest. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., one target. Hit: (1d8 + 3) piercing damage.
  • The user casts polymorph on themselves using an action, polymorphing the user into a Manticore until spell wears off or the user cancels the effect using a bonus action
Mask of the Minotaur
  • +3 to Strength
  • Charge: If the user moves at least 10 ft. straight toward a target and then hits it with an attack on the same turn, the target takes an extra 4 (1d8) piercing damage.
  • The user cass polymorph on themselves using an action, polymorphing the user into a Minotaur until spell wears off or the user cancels the effect using a bonus action
Mask of the Tyrannosurus Rex
  • +5 to Strength
  • +3 to Constitution
  • The user cass polymorph on themselves using an action, polymorphing the user into a Tyrannosurus Rex until spell wears off or the user cancels the effect using a bonus action
Mask of the Unicorn
  • Magic Resistance
  • (3/Day) The user touches another creature with its horn. The target magically regains 7 (1d10 + 2) Hit Points.
  • The user casts polymorph on themselves using an action, polymorphing the user into a Unicorn until spell wears off or the user cancels the effect using a bonus action
Mask of the Yeti
  • Snow Camouflage
  • Add 1d10 cold damage to all damage rolls
  • The user casts polymorph on themselves using an action, polymorphing the user into a Yeti until spell wears off or the user cancels the effect using a bonus action

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