Mantle of Ashes (5e Equipment)

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Wondrous item, very rare or legendary (requires attunement by a sorcerer or warlock)

Long ago, there was tale of a powerful man, cloaked in mystery and fluent in the Arcane, whom was betrayed and slain by those closest to him. He returned to the living plane, cloaked in smoking embers and bathed in shadows, and saw to it that they paid for their treachery and deceit, before disappearing from the history books. Some say he cheated death; others, that he bargained with the gods to ensure he could stop those that had cut his thread too soon. Either way, all that supposedly remains is the rumored cloak that furled around him, alive with intent to right the wrongs of the past.

Very Rare

While attuned to the cloak, you have advantage on all Dexterity (Stealth) checks, and are under the constant effect of the spider climb spell, giving you a climbing speed equal to your movement speed. As a bonus action, you can use 5 ft of movement and enter one shadow, emerging from another within 30 feet of you.

You can, as an action, cast the pass without a trace spell, causing the cloak to turn into wisps of shadows and ash that surround you and those you choose, obscuring you from view. When active, however, you are unable to use the other aspects of the cloak until you end pass without a trace, as the cloak is no longer being worn.

Additionally, the cloak has 4 charges, recovering 1d3 daily at dawn. These charges may be used, at the cost of 1 charge per spell, to cast blink, nondetection (only on self), or burning hands (cast at 3rd level). You may increase the level of spell cast by expending 1 charge per additional level.

Legendary

In addition to the above traits and characteristics, you may gain advantage on Charisma (Intimidation) checks for 1 minute by activating the cloak, causing it to swirl around a 15 foot radius circle, like a raging storm of shadow and ash. This can only be used once per day, and is recharged daily at dawn.

Additionally, the cloak's charges increase to 5 charges, recovering 1d4+1 daily at dawn. These charges may be used at the cost of 1 charge per spell to cast blink, nondetection (only on self), burning hands (cast at 3rd level), or inflict wounds (cast at 3rd level). You may increase the level of spell cast by expending 1 charge per additional level.

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