Majin (Dragon Ball Supplement)

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Majin[edit]

Your fighting style is remarkably close to that of a demon... Could you be one of those legendary creatures, in the flesh? I have heard about all the planets you've destroyed- you are evil incarnate! I never thought I would ever meet a Majin!
—Lord slug, the evil Namekian

Physical Description[edit]

Majin are beings made entirely out of magic. With the only consistent trait being that touching a Majin feels like touching bubblegum, a Majin can have almost any look a person can imagine. Majins do not possess a gender, instead simply going by the pronoun that fits the form they are currently using. They also do not have any hair. Instead, they use chunks of their own body to make it look like they have something that looks like hair. Most Majin also have black in their eyes instead of white, but that color, like their skin, can be as varied as the Majin itself. Their entire body is made of a shapeable substance resembling bubblegum, and they lack any form of internal organs. Due to being the "umpteenth" generation of Majin, newer Majins quickly lose their shapeshifting abilities a day or two after their birth, leaving them in the form they were currently using for the rest of their lives.

MajinBooDaizenshuu.png
Various majin, Amira Toriyama

History[edit]

At the creation of the universe, the manifestation of pure evil was born, and it called itself "Majin Buu". After many centuries of erasing entire galaxies, Majin Buu absorbed an entity of pure good and became a childlike, neutral, creature, that merely followed its master’s order for the promise of candy. But when Majin Buu was sealed and sent to his master’s next target planet, its master died, and after awakening once more, the neutral entity separated. After fighting both its good half and the mighty warriors of Earth, the evil Majin Buu was destroyed, leaving only the good half alive. Feeling lonely being the only one of its kind, the good Majin Buu separated once more, multiplying into the hundreds, thus creating the Majin race.

Society[edit]

The Majin do not possess a society of their own, but instead, try their best to integrate with the society they find the most interesting. Due to their innate, childlike behavior and curiosity, most Majin never settle down, instead opting to spend their immortal lives traveling the world to find the most interesting people and the tastiest candy.

Majin Names[edit]

Due to their innate simplicity, almost all in the Majin race simply call themselves "Majin" followed by a noise they think is funny. Later generations of Majin take on names associated with magic. The rarest Majin naming convention comes from those who live in coexistence with a creature they have absorbed, in which case they combine the two names.

Sample names: Majin Buu, Majin Bob, Majin Mani Mani, Majin Kabra, Majin Salaga, Majin Goma, Majuub, Janembuu, Majitan.

Majin Traits[edit]

Majin race from the Dragonball series.
Ability Score Increase. Your Strength score and Constitution increases by 2. Your Intelligence score is reduced by 2.
Age. A Majin is born with a mature body and a Majin has never been documented to die of old age. A Majin rarely matures mentally, retaining the childlike personality of its progenitor.
Alignment. Although all Majin are born with a liking to violence, they value friendship over any fight, and food even more so. Being children at heart, almost every single Majin is as chaotic as a person can get, and being beings of pure hearts, most Majins are good. Some have been known to be neutral, but since the death of the evil Buu, evil Majins are extremely rare.
Size. Standing from barely 5 feet tall to just below 7 feet tall, and weighing somewhere between 120 and 360 pounds, a Majin's looks can vary vastly, to the point where you may question if two Majin even belong to the same race. When a Majin has found a shape they like, or if they spent too much time deciding on a form, they remain in that form for the rest of their lives. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Rubber-Gum Body. Although most newborn Majin’s shapeshifting abilities have been lost, they still possess a small portion of the shapeshifting abilities their originator wielded. Your normal reach is considered 10 feet greater. As a bonus action to elongate your limbs, your reach extends by an additional 10 feet. If you attack using a weapon with the heavy weapon property while using this trait, you have disadvantage on the attack roll. Your limbs remain elongated until you use a bonus action to shorten them. Additionally, you are immune to diseases, have resistance to poison damage, and have advantage on saving throws against being poisoned.
Food Transfiguration. The magical nature of the Majin race has left them with a great magical reserve inside themselves when they use their abilities to Transfigurate a creature. As a reaction, when you reduce a creature to 0 hit points you can transform the body of that creature into a piece of food for 24 hours. If eaten anytime during those 24 hours, the creature's body is destroyed and its soul moves to otherworld. The food of this creature gains a rating level equal to the cr or level of the creature turned into food. The creature that consumed the food can choose between gaining a number of hit points equal to the rating level of the food or gaining a number of Ki Points equal to the rating level of the food.
Childlike Wonder. Almost every Majin lives their lives with the mind of a child in an adult body. You have advantage on saving throws against being frightened, as most Majins don't fully comprehend fear.
Inherent Magic. The remaining magical abilities inside of a Majin have left them with the ability to focus it for potent abilities that most others cannot use. You may learn two cantrips from any class spell list. At 6th level, you may learn one 1st-level spell from any class spell list. At 18th level, you may learn one 2nd-level spell from any class spell list. At 30th level, you may learn one 3rd-level spell from any class spell list. At 42nd level, you may learn one 4th-level spell from any class spell list. At 54th level, you may learn one 5th-level spell from any class spell list.

Charisma is your spellcasting ability for these spells, which you select upon character creation. Refer to the One Currency System variant rule for the Ki to Spell Slot conversion.
Magic Regeneration. A Majin, due to being made of magic, along with their rubber-gum like body, is capable of higher levels of regeneration to keep them alive. When you are reduced to 0 Hit Points but not killed outright, as a reaction, you may spend up to a number of Ki Points equal to the number of Hit Dice you have. For each Ki Point spent in this way, you also expend a Hit Dice and regain the rolled die result as Hit Points. You can only use this feature a number of times equal to your proficiency bonus, regaining all uses at the end of a long rest.
Languages. You can speak, read, and write Common.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +2d10 120 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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