Magician's Hat (5e Equipment)

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Weapon (Hat), Legendary (requires attunement)

Magician's Hat, A tall black top hat made of fine black silk, adorned with a white sash around the base.

Magic Hat This fine black cloth top hat, soft as silk, possesses the dimensions inside the brim of circle 6 feet in diameter, and is physically indestructible. The top hat contains an extradimensional space 20 feet deep and 10 feet wide, that exists on a different plane. Any creature that exists within the uncovered extradimensional space can exit by climbing out of it. Once attuned, the magician's hat reappears on the attuned creature's head every 6 hours and 43 minutes.

If the hat is covered or worn, a creature within the hat's extradimensional space can use an action to make a DC 14 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the Magic Hat or the creature carrying it. A breathing creature within a covered or worn magic hat can survive for up to 10 minutes, after which time it begins to suffocate.

The Magician's Hat is a thrown as magic weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with a ranged attack using this weapon, you can spend a bonus action to make your weapon attack another target within 30 ft. of the first one, the second attack roll is made with a disadvantage. If your first ranged attack turn out to be a critical roll, then the second roll loss the disadvantage. Immediately after any range attack, the weapon flies back to your hand.

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Magician's Hat

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