Magic-Bane Exoskeleton (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: How much does this weigh? Magic items already have magical damage resistance. Unclear if this is supposed to be a science fiction (something with nanobots should have the futuristic tag?) or magical item.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: This needs some limit to the regeneration, or it is too powerful. Even a ring of regeneration only heals you once every 10 minutes to ensure it is limited to outside of combat.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Wondrous item, Legendary (Requires attunement)

This exoskeleton gives total immunity to all types of magic and magical effects. This exoskeleton may be fitted over armor. This exoskeleton is invulnerable to damage/it is indestructible. In addition the wearer gains regeneration equal to their constitution modifier because of the healing nanobots being pumped throughout the wearer.


Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!


Advertisements: