Lycanthrope's Lute (5e Equipment)

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Wondrous item, very rare (requires attunement)

A beautiful, handmade lute carved out of an ancient oak tree. It is stark white and has engravings of the moon and lycanthropes being healed on it.

You must be proficient with string instruments to use this lute. The lute has 3 charges. If you play the lute as an action, you can expend a charge to target one lycanthrope within 60 feet of you that can hear and make a Charisma check contested against its Wisdom check. If you lose the contest, the lycanthrope behaves as it normally would and can't be swayed by the lute's music for the next 24 hours. If you win the contest, the lycanthrope is swayed by the lute's music and becomes friendly to you and your companions for as long as you continue to play the lute each round as an action. A friendly lycanthrope obeys your commands. If you issue no commands to a friendly lycanthrope, it defends itself but otherwise takes no actions. If a friendly lycanthrope starts its turn and can't hear the lute's music, your control over that lycanthrope ends, and the lycanthrope behaves as it normally would and can't be swayed by the lute's music for the next 24 hours. The lute regains 1d3 expended charges daily at dawn.
Alternatively, you can attempt to end the curse of lycanthropy upon a creature. As an action, you can play the lute and expend a charge to target one lycanthrope within 60 feet of you. The target must succeed on a DC 15 Wisdom saving throw or be affected by the lute's magic for as long as you continue to play the lute each round as an action. The lycanthrope must be able to hear you to be affected. A lycanthrope affected by the lute's magic must make a DC 15 Wisdom saving throw at the end of each of its turns. If it successfully saves against this magic three times, the effect ends. If it fails its saves three times, the curse of lycanthropy is ended on that creature. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
If the curse of lycanthropy is ended, the charge expended is lost and can't be regained. If the lute loses all its charges, it becomes nonmagical.


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