Lunar Lion (Jujutsu Kaisen Supplement)
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Lunar Lion[edit]
Large monstrosity (shikigami), unaligned Armor Class 17 (natural armor)
Saving Throws Str +9, Dex +9, Con +7 Cursed Energy. The Lunar Lion has 24 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Lunar Lion regains 1 cursed energy at the beginning of it's turns. Invisible Force. The Lunar Lion is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Keen Smell. The Lunar Lion has an advantage on Wisdom (Perception) tests that rely on smell. Pack Tactics. The Lunar Lion has advantage on an attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature, and the ally is not incapacitated. Evasion. When the Lunar Lion is subjected to an effect that allows it to make a Dexterity saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Pounce. If the Lunar Lion moves at least 20 feet straight towards a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the lion can make a bite attack against it as a bonus action. Running Leap. With a running start of 10 feet, the Lunar Lion can make a long jump of up to 25 feet. Magic Weapons. The attacks of the Lunar Lion are magical. Cursed Sight. The shikigami can see through magical darkness. Cursed Strike. Before making an unarmed strike, the Lunar Lion may spend up to 4 cursed energy to empower it's next strike. This enhancement lasts until its hits a creature with it's unarmed strike, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per point spent. It can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike, instead of beforehand. It can only use this enhancement again after it has ended. ACTIONSMultiattack. The Lunar Lion makes three attacks: one with it's Bite and two with it's Claws. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage. Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6+5) slashing damage. Darkness (5 Cursed Energy). The Lunar Lion casts the Darkness spell. BONUS ACTIONSSwift Action (3 Cursed Energy). The Lunar Lion takes the Dash, Disengage or Dodge action. The Cursed Energy cost of this is reduced to 1 when the Lunar Lion reaches it's Half stage, and to 0 when it's Full stage. REACTIONSLunar Veil (2 Cursed Energy). When taking damage from a source that it can see, the Lunar Lion mommentarily wraps itself around a layer of moonlight, reducing it by 30. |
Lunar StagesThe Lunar Lion shikigami has four stages. In it's neutral state, or whenever it is summoned, it is at it's Crescent stage. Whenever the Lunar Lion is reduced to 0 hit points, it instead switches to it's next stage, recovers all of it's hit points and half of it's Cursed Energy, from Crescent to Half, Full and finally Waning. When switching stages, the shikigami gains new benefits, and keeps all of the benefits of it's previous stages. It only is defeated once it is reduced to 0 hit points in it's Waning stage. Half Stage.
Full Stage.
Waning Stage.
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