Luciendar (5e Equipment)
From D&D Wiki
Weapon (Greatsword), artifact (Must be attuned by a character that is Lawful)
The Sword of light is one of the Swords of the Ancients. It's true power can only be drawn out by someone of the bloodline of it's maker, but that bloodline was severed, so it's true power can never be fully brought out. Luciendar was lost in the Feywild during a fight between Angels, Fey, and Demons.
Feywild Shifting. While you are attuned to the sword, you are able to travel a distance using the Feywild, and the light that smudges the barrier between the two planes.You magically teleport 30ft along with all the equipment you are wearing or carrying, so long as you are in light, and the area you are going is unoccupied and in light. Once you use this property of Luciendar, you cannot use it again until the next dawn.
Life Giver. This weapon heals the character it is attuned to by 5 hit points every turn, even if the character is unconscious. In addition, you can use it to heal any player in a 10ft radius of you by increasing the power of the light it naturally gives off, but can only be done once per long rest. If a healing spell is used while holding this sword then the spell's power is amplified by a factor of 3.
Shadow Destroyer. This sword allows the user to cast banishment on any creature that is of the Shadowfell or draws it's powers from it, but this can only be done once between full moons. If the user kills a creature of the Shadowfell then the creature virtually implodes and nothing short of the wish spell can revive it, this always happens.
Light of the Gods Once per day Luciendar can give off a blinding light that deals 2d8 radiance damage to evil creatures and leaves them blinded if they fail the Constitution save. All characters must make the save as well.
Imperial Vision. Magical darkness doesn't impede your darkvision. If you don't have Darkvision, you gain Darkvision out to a range of 60 feet.