Lord Arandur Umbar (3.5e NPC)

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In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
This page is part of the

Valgora
Campaign Setting


Lordumbar.jpg

Lord Arandur Umbar, once a wizard adept and assistant to the King of the Kingdom of Ghikva, is the Lich Lord of Necromancers who gave up life in an eternal struggle for knowledge and arcane power.

The Dead Citadel[edit]

The Lord reigns from a icy citadel cut into the very crest of Mount Frostfrail, the namesake mountain of the Frostfrail Mountain range in western Blüdfrost. The citadel is home to undead of all forms, who all answer to the Lord. Adventurers should take caution when in the area.

Game Stats[edit]

Lord Arandur Umbar

CR 18

Male arctic elf (lich) Wizard (Necromancer) 20
NE Medium undead (augmented monstrous humanoid)
Init/Senses +2/Listen +14, Spot +14
Languages Common, Draconic, Elven, Gnoll, Gnome, Goblin, Infernal, Orc, Sylvan
AC 31, touch 26, flat-footed 29
hp 93 (16 HD)
Fort/Ref/Will +5/+7/+14
Speed 30ft
Melee +2 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing or
Melee +2 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing
Base Atk/Grp +8/+3/+8/+3
Abilities Str 11, Dex 15, Con -, Int 24, Wis 18, Cha 16
Feats Scribe Scroll, Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell, Widen Spell
Skills Appraise +9, Concentration +13, Diplomacy +5, Gather Information +5, Hide +10, Knowledge (arcana) +26, Knowledge (architecture) +17, Knowledge (dungeoneering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +12, Knowledge (nobility & royalty) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Knowledge (psionics) +17, Listen +14, Move Silently +10, Search +15, Sense Motive +12, Spellcraft +28, Spot +14
Possessions +2 Longsword, Alchemical Materials, Spell Book, Writing Materials, Parchment, Spell Components, Mundane Equipment
Patron Deity Self

Class Abilities[edit]

See Wizard Class Features

Racial Traits[edit]

See Arctic Elven Traits

Special Qualities[edit]

See Lich Qualities


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