Loose Limbs (3.5e Variant Rule)
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Loose limbs is a variant rule that makes critical rolls more deadly in addition to the regular critical damage. For this rule to come into effect, a player or creature must roll a natural 20 on their attack roll, and confirm a critical hit. Then the subject that is hit must make a fortitude save of 20 + the strength modifier of the attacker. This is to determine if a limb is cut off or broken. Then, the subject must make a will save DC 20. This save is for preventing the mental shock and pain penalties that follow. On a failed fortitude save from a slashing or piercing weapon, the subject takes 5 points of bleeding damage per round until stabilized. For loose limbs to be in effect the creature has to be within one size category of the attacker. (example: a medium sized creature can not cut off or break the limbs of a huge size creature)-->
Penalties of types
slashing: passed fort save -7 all action penalty failed fort save -15 all action penalty additional penalty limb is cut off
bludgeoning: passed fort save -1 all action penalty failed fort save -3 all action penalty additional penalty limb is disabled (if leg movement speed is cut in half
piercing: passed fort save -3 all action penalty failed fort save -7 all action penalty additional penalty limb is disabled (if leg movement speed cut in half
all action penalty meaning taking the penalty to any thing that requires a check such as an attack roll or skill check
limb chart roll a d100 to determine what will be getting affected humanoid
1-13 right foot
14-19 lower right leg
20-26 upper right leg
27-31 left foot
32-42 lower left leg
43-54 upper left leg
55 mid section (results in death instead of the regular penalties)
56-67 right hand
68-76 lower right arm
77-82 upper right arm
83-88 left hand
89-93 left lower arm
94-98 upper left arm
99 neck (results in death instead of the regular penalties)
100 head (results in death instead of the regular penalties)
four legged beast
1-14 front right leg
15-24 front left leg
25-32 back right leg
33-45 back left leg
46-53 tail (if applicable if not roll again)
54-64 lower front right leg
65 midsection (results in death instead of the regular penalties)
66-68 upper front right leg
69-72 left wing (if applicable if not roll again)
73-76 lower front left leg
77-79 upper front left leg
80-82 right wing (if applicable if not roll again)
83-85 lower back left leg
86-89 upper back left leg
90-94 lower back right leg
95-98 upper back right leg
99 neck (results in death instead of the regular penalties)
100 head (results in death instead of the regular penalties)
spider or spider like creatures
1-14 right front leg
15-25 left front leg
26-34 right 2nd right leg
35-45 left 2nd left leg
46-53 right 3rd right leg
54-67 midsection (results in death instead of the regular penalties)
68-78 left 3rd leg
79-85 right 4th leg
head 86-100 (results in death instead of the regular penalties)
4 armed creatures
1-14 lower right arm
15-25 upper right arm
26-34 lower left arm
35-38 upper left arm
39-41 midsection (results in death instead of the regular penalties)
42-46 lower part of the lower right arm
47-50 lower part of the upper right arm
51-57 lower part of the lower left arm
58-63 lower part of the upper left arm
64-72 left leg
73-79 lower left leg
80-88 right leg
89-98 lower right leg
98 neck (results in death instead of the regular penalties)
99-100 head (results in death instead of the regular penalties)
worm and worm like creatures
1-50 leg (if applicable if not replace leg with midsection)
51-99 midsection
100 head
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