Lolth's Skeleton (5e Equipment)

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Armor (Chitin Armor), Artifact

A Pitch Black set of Chitin Armor (5e Equipment) (AC 18, STR 13, 35 lbs

Lolth's Skeleton is a heavy class of armor that was built by a legendary forger from the Shadowfell who's name has been long forgotton after taking the rib of Lolth, the Dark Goddess to complete their life's work as a Legend Forger, gods could only imagine why their name has now been wiped from history after those efforts. The armor was infused with the shadows of the Shadowfell along with the divine essence of the Goddess which as a result allowed the armor to hold great powers, those who are unworthy and wear this armor never live to tell the story of wearing such an item. Lolth had initially despised this artifact due to the history of how it was made but over time and through witnessing the great power of this artifact, she had grown to admire this piece of work and had gone through many attempts to obtaining this artifact.
Random Properties. The Lolth's Skeleton has the following random properties:

  • 2 minor beneficial properties
  • 3 major beneficial properties
  • 3 minor detrimental properties
  • 2 major detrimental properties


Hard Exoskeleton: You have +3 to AC, an advantage on saving throws, and +3 to all ability scores.

Helping Hand: As you put on this armor for the first time, something inside it seems to be communicating with you. The voice helps you use the armor. You gain lightly armored, moderately armored, heavily armored, medium armor master, and heavy armor master feats the first time you put on this armor. Because of the magical properties of this armor. You also have 6 attunement slots instead of 3.

Eight Limbs: The extra limbs increase your carrying capacity by 150 lbs.

Dark Mist: You can turn yourself into a Black Mist. While in this form you lose all sight but gain blindsight for 60 ft. You cannot use items, weapons, or spells and you cannot make a single sound, but you can still communicate telepathically if you already have that ability. You have a flying speed of 30 ft while in this form and can not be attacked by non-magic attacks.

Spiderlike Abilities: You have an advantage on stealth, and your walking and flying speeds are increased by 30 ft. Gain abilities of the Cloak of Arachnida: Cloak of Arachnida:

  • You have resistance to poison damage.
  • You have a climbing speed equal to your walking speed.
  • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  • You can't be caught in webs of any sort and can move through webs as if they were normal terrain.
  • You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.

Visage of a Dark Deity: As an action, you can manifest yourself in the form of a being of a terrifying eldritch nature, you emit an aura spanning out 30ft forcing any creature within this aura who is hostile to you to roll a DC 20 Charisma save. On a failed roll, the creature becomes frightened of you and gain the Frightened condition and will feel the need to run away as far away as possible from you, forcing to use it's turn to run away until it is outside the range of your aura. You will also gain advantage to your roll when charming Fiends, Aberrations, Fey, and Undead as they sense the essence of a dark deity from within you.

Drow Fanaticism: Any Drow you encounter is overcome with lust, Love and Joy for you when it smells the essence of Lolth from within your armor. Drow will spend attempt to follow you as your disciple or breed and make love with you.

Destroying Lolth's Skeleton: This armor's power will be lost if Lolth was to be killed off eternally and replaced with another deity who takes over her Domain.



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