Living Jar, Variant (5e Race)
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Living Jar[edit]
Physical Description[edit]
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History[edit]
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Society[edit]
Living jars are a humble and secluded folk, living in close-knit settlements far away from most big cities.
The clay and flesh that composes their bodies is highly prized by magicians as material components, so they have to contend with would-be hunters and poachers seeking to make profit off their corpses; As such, their villages are usually perched up in remote spots that are extremely difficult to reach by foot, to dissuade such hunters from visiting their homes.
Personality[edit]
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Living Jar Names[edit]
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Living Jar Traits[edit]
A curious people, with a heart of flesh and skin made of clay.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. It is currently unknown whether or not living jars have an upper age limit. Most succumb to the wear and tear of life before the age of 300, but a living jar who maintains themselves with care can potentially grow to be a veritable god of pottery.
Alignment. Living jars are a stout-hearted folk, always ready to lend a hand to the less fortunate. They tend towards neutral good.
Size. Most living jars sort into two groups: Lesser living jars are between 2 and 3 and a half feet tall and average around 96 pounds, while greater living jars are between 5 and 7 feet tall and average around Your size is your choice of small or medium.
Speed. Your walking speed is 25 feet.
Blindsight. You have no eyes, which prevents you from seeing normally. However, you have a sixth sense which grants you blindsight to a range of 60 feet.
Natural Armor. Your body shape makes you unable to wear armor, but you do have a thick terracotta shell. Your AC is equal to 13 plus your Constitution modifier.
Terracotta Body. Your rigid clay body grants you resistance to fire damage, as well as resistance to slashing and piercing damage from nonmagical attacks. Your inflexible body also renders you unable to squeeze through small spaces.
Living Construct. Your creature type is construct. While you were constructed, you are a living creature. You are immune to diseases and the poisoned condition. You are considered a humanoid for the purpose of magic that would recover your hit points. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Languages. You can speak Common and one other language of your choice. Due to your lack of proper sight, you cannot read or write most script, but you can read Common braille.
Random Height and Weight (Small)[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
2′ 0'' | +3d6 | 70 lb. | × (2d4) lb. |
*Height = base height + height modifier |
Random Height and Weight (Medium)[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 2'' | +3d6 | 200 lb. | × (2d8) lb. |
*Height = base height + height modifier |
Racial Feats[edit]
Size increase[edit]
Prerequisite: living Jar race, 4th level<br/? By applying more clay to yourself to accomodate your burgeoning insides and then refiring yourself, you have increased your physical bulk. You gain the following benefits:
- Your Strength and Constitution scores each increase by one. This can't increase your scores beyond 30.
- Your size category increases by one.
- Your height increases by 2 and a half feet, and your weight quadruples.
You may take this feat multiple times.
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