Living Bone (5e Creature)
From D&D Wiki
Living Bone[edit]
Large fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Proficiency Bonus +2 Pack Tactics. The Living Bone has advantage on an attack roll against a creature if at least one of the Living Bone's allies is within 5 feet of the creature and the ally isn't incapacitated. Undead Fortitude. If damage reduces the Living Bone to 0 hit points, it must make a Constitution saving throw with a DC of 20 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the Living Bone drops to 1 hit point instead. ACTIONSMultiattack. The living bone makes two attacks. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Jumping Shockwave (Recharge 6). The living bone jumps into the air and slams down to create a shockwave. All creatures within 20 feet of the living bone must make a DC 14 Strength saving throw. On a failed save, the creature takes 20 (4d8) thunder damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.
|
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts