Living Bone (5e Creature)

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Living Bone[edit]

Large fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 2 (-4) 12 (+1) 16 (+3)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal
Challenge 4 (1,100 XP)


Pack Tactics. The Living Bone has advantage on an attack roll against a creature if at least one of the Living Bone's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the Living Bone to 0 hit points, it must make a Constitution saving throw with a DC of 20 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the Living Bone drops to 1 hit point instead.

ACTIONS

Multiattack. The living bone makes two attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Jumping Shockwave (Recharge 6). The living bone jumps into the air and slams down to create a shockwave. All creatures within 20 feet of the living bone must make a DC 14 Strength saving throw. On a failed save, the creature takes 20 (4d8) thunder damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


250px-Living_Bone_KHII.png
Living Bone from Kingdom Hearts 2 with a Shaman riding it, image from KH Wiki, https://www.khwiki.com/Living_Bone
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