Lilamon (5e Creature)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Digimon franchise, and/or include content directly affiliated with and/or owned by Bandai. D&D Wiki neither claims nor implies any rights to Digimon copyrights, trademarks, or logos, nor any owned by Bandai. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.


Huge fey (Digimon), neutral good

Armor Class 19 (bewitching defense)
Hit Points 119 (14d12 + 28)
Speed 35 ft., fly 80 ft. (hover)

10 (+0) 18 (+4) 14 (+2) 12 (+1) 18 (+4) 21 (+5)

Saving Throws Dex +8, Con +6
Skills Medicine +8, Nature +5, Perception +8
Damage Vulnerabilities fire
Damage Resistances lightning, poison, radiant
Condition Immunities poisoned
Senses passive Perception 18
Languages Common, Sylvan
Challenge 9 (5,000 XP)

Bewitching Defense. While the Digimon wears no armor and wields no shield, its AC includes its Charisma modifier.

Magic Resistance. The Digimon has advantage on saving throws against spells and other magical effects.


Multiattack. The Digimon uses Lila Dagger twice or Marvel Shot four times.

Lila Dagger. Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) force damage.

Marvel Shot. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.

Special Attack (Recharge 5-6). The Digimon chooses one of the following attack options.
Un Deux Pollen. The Digimon sprays bewitching pollen at a point it can see within 60 feet. Each creature within a 10-foot radius sphere centered on that point must make a DC 17 Charisma saving throw or become charmed by the Digimon until the end of the Digimon's next turn. While a creature is charmed in this way, it is also paralyzed.
Beauty Slap. The Digimon forcefully swings its arms, creating a shockwave that covers a 45-foot cone. Each creature in that cone must make a DC 17 Constitution saving throw, taking 22 (4d10) magical bludgeoning damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also stunned until the end of its next turn.
Lila Shower. The Digimon sprays tendrils of energy at up to five creatures that it can see within 30 feet. Each creature targeted this way must make a DC 17 Dexterity saving throw, taking 11 (2d10) poison damage and 11 (2d10) psychic damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also poisoned for 1 minute.

Official artwork of a Lilamon, taken from the [Digimon Reference Book].

The elegant Lilamon flits gracefully through the woods of the Digital World. Though kind-hearted and beautiful to behold, their delicate appearance belies formidable power.

Floral Spirit. A Lilamon resembles a feminine humanoid plant. It has short vines for hair, and its arms and legs end in flowers with prehensile petals. A great lilac flower blooms from the small of its back. Its petaled feet never touch the ground, for it can float under its own power and fly at speed. Its every movement scatters pollen about, filling the air with a pleasant fragrance.

Ascendant Flower. Lilamon are not born as plantlike fey. In most cases, they are former Sunflowmon who survived for decades if not centuries, passively accumulating power to fuel an eventual transformation from living plant to plantlike spirit. Other Digimon are capable of evolving into Lilamon under similar circumstances, and some Sunflowmon that establish bonds with humanoid creatures can achieve this transformation in a much shorter period.

Deadly Beauties. A Lilamon is not to be trifled with. Those who would threaten the Digimon or its forest home will find themselves facing an angry nature spirit with many deadly powers at its disposal. It can produce blades of pure magical energy from the palms of its hands, or fire bullets of that same energy at distant foes. It can also release clouds of magic pollen that charm and paralyze its enemies, unleash staggering shockwaves with a sweep of its arms, and throw out tendrils of toxic energy which ravage the victim’s body and mind.

(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!