Sunflowmon (5e Creature)

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Sunflowmon[edit]

Large plant (Digimon), chaotic neutral


Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 30 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 10 (+0) 14 (+2) 18 (+4)

Saving Throws Dex +4
Damage Vulnerabilities fire
Damage Resistances poison, radiant
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Sylvan
Challenge 3 (700 XP)


Solar Power. While in sunlight, the Digimon has advantage on attack rolls, its flying speed increases to 60 feet, and its Sunshine Beam attack recharges on a roll of 4-6.

ACTIONS

Multiattack. The Digimon makes a slap attack and a Cactus Tail attack.

Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage. If the target is a creature of Medium size or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Cactus Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage and 7 (2d6) piercing damage.

Sunshine Beam (Recharge 6). The Digimon projects concentrated sunlight in a 60-foot line that is 10 feet wide. Each creature in the line must make a DC 14 Constitution saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also blinded until the end of its next turn.


sunflowmon.jpg
Official artwork of a Sunflowmon, taken from the [Digimon Reference Book].

Sunflowmon is one of the many plantlike Digimon that inhabit the grass- and woodlands of the Digital World. Its disposition and fighting abilities are at the mercy of the weather.

Flora Colossus. A Sunflowmon resembles nothing so much as an oversized, vaguely humanoid sunflower. The flower itself makes up the creature’s head, while a highly developed stalk forms the body. Four specialized leaves jut from just under the neck and function as limbs: two serve as long, flexible arms, while two acts as wings that allow the Digimon to fly. Its digitigrade legs are comparatively short, ending in feet which are little more than stabilizing spikes. Its long tail is studded with spines like those of a cactus.
Sunflowmon stand roughly ten feet tall, but their large size belies a lightweight body that can easily be stirred by a gentle breeze. It is their lack of weight that allows them to hover above the ground and ride the winds.

Solar Mania. Like all plants, Sunflowmon draws energy from the light of the sun. This energy has a strong influence on the Digimon's mood. On sunny days, Sunflowmon is cheerful, energetic, and eager to fly. On overcast days, it becomes morose and lethargic.

Spiky Sunbeams. When threatened, a Sunflowmon has multiple tools with which to defend itself. A slap from its broad hands can easily knock an attacker down, and its prickly tail pierces foes even as it swats them aside. But the Digimon's most impressive weapon is its ability to convert the very sunlight it feeds upon into a blinding beam of radiant energy.

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