Light Eater Ogre (Jujutsu Kaisen Supplement)
Light Eater Ogre[edit]
Huge shikigami, unaligned Armor Class 21 (natural armor)
Saving Throws Str +13, Dex +9, Con +12 Cursed Energy. The Light Eater Ogre has 25 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The Light Eater Ogre recovers 2 Cursed Energy at the beginning of it's turns. Invisible Force. The Light Eater Ogre is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see it. Domain Bound. The Light Eater Ogre is bound to the Threshold domain. This means it may not exist outside of it, if the domain's time limit expires or it is destroyed, it disappears alongside the domain. This does not reset its health or cursed energy, which will carry over to the next use of the domain where it will reappear in the same location upon the domains creation. Large Eye. The Light Eater Ogre only has one eye limb and the attack penalty to target it is lowered to -4. If the Light Eater Ogre's eye limb is destroyed it loses it's Ogre's Gaze features and enters Berserk Mode for 3 rounds. Ogre's Gaze. The Ogre's Gaze attack action fires out a massive stream of cursed energy from its 'eye'. After using this attack, at the start of its turns or in place of using Ogre’s Gaze again, it may spend 2 Cursed Energy to sustain this stream, creating a 10 ft. wide, 100 ft. long line made in a direction of its choice. All creatures in that line must make a Constitution against its Cursed DC. On a failure they take 39 (5d12 + 7) necrotic damage and on a success they take half as much. Whilst doing this the Light Eater Ogre must maintain concentration as if it were concentrating on a spell and its movement speed is reduced to 25 ft. Rotten Surge. Each time the Ogre’s Gaze feature is used as a saving throw consecutively, it deals an additional 5 (1d10) necrotic damage. This can happen up to a maximum of 10 times in a row. Additionally if a creature fails the saving throw it is pushed back 10 ft. Berserk Mode. When the Light Eater Ogre's health drops below 1/4 of its maximum, it may enter Berserk Mode for 4 rounds. In Berserk Mode the Ogre gains 30 ft. of movement speed, one extra attack and has it's unarmed strike damage increased by 3 die tiers. The Light Eater Ogre cannot use Ogre's Gaze while in Berserk Mode. Orb of Light. Oryx is incapable of reabsorbing his energy from a Light eater Ogre. Instead once the Light Eater Ogre falls to 0 hitpoints, the power it has been granted by Oryx emerges from it's corpse, merging into an orb of cursed energy. As an action, a creature may throw this orb at Oryx, dealing 400 damage to him. Not Going Down(1/long rest). When the Light Eater Ogre is reduced to 0 hit points, it may fall to 1 hit point instead. This does not work if it would be killed outright. Siege Monster. The Light Eater Ogre deals twice as much damage to objects and structures. Magical Weapons. The Light Eater Ogre's attacks are considered magical. ACTIONSMultiattack. The Light Eater Ogre makes three Unarmed Strikes or Ogre's Gaze attacks. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 8) bludgeoning damage. Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +12 to hit, range 100 ft., one target. Hit: 39 (5d12 + 7) necrotic damage. BONUS ACTIONSStomp. The Light Eater Ogre stomps into the ground creating a powerful shockwave. All creatures within a 15 ft. circle of the Hallowed Ogre must make a Constitution saving throw against it's Cursed DC. On a failure they take 40 (6d10 + 8) force damage and are knocked prone. On a success they take half as much damage and are not knocked prone. REACTIONSStomp. As a reaction to a creature entering within 15 ft. of it, the Light Eater Ogre may use it's Stomp bonus action. |
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