Light Eater Ogre (Jujutsu Kaisen Supplement)
Light Eater Ogre[edit]
Huge shikigami, unaligned Armor Class 21 (natural armor)
Saving Throws Str +13, Dex +9, Con +12 Cursed Energy. The Light Eater Ogre has 25 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The Light Eater Ogre recovers 2 Cursed Energy at the beginning of it's turns. Invisible Force. The Light Eater Ogre is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see it. Large Eye. The Light Eater Ogre only has one eye limb and the attack penalty to target it is lowered to -4. If the Light Eater Ogre's eye limb is destroyed it loses it's Ogre's Gaze features. Ogre's Gaze. The Ogre's Gaze attack fires out a massive stream of cursed energy from its 'eye'. After using this attack it may choose to sustain this stream, changing the attack to a 10 ft. wide, 100 ft. long line. All creatures in that line must make a Constitution saving throw against it's Cursed DC. On a failure they take 39 (5d12 + 7) necrotic damage and on a success they take half as much. At the beginning of it's turns and in place of using the Ogre’s Gaze attack again, the Light Eater Ogre may spend 2 Cursed Energy to keep the stream of cursed energy going and re-aim it. This allows it to remake the line in a direction of it's choice and force all creatures in this new line to remake the saving throw. Whilst doing this it must maintain concentration as if it were concentrating on a spell and it's movement speed is reduced to 20 ft. Rotten Surge. Each time the Ogre’s Gaze feature is used as a saving throw consecutively, it deals an additional 5 (1d10) necrotic damage. This can happen up to a maximum of 10 times in a row. Additionally if a creature fails the saving throw it is pushed back 10 ft. Berserk Mode. When the Light Eater Ogre's health drops below 1/4 of it's maximum, it may enter Berserk Mode for 4 rounds. In Berserk Mode the Ogre gains 30 ft. of movement speed, one extra attack and has it's unarmed strike damage increased by 5 die tiers. The Ogre cannot use Ogre's Gaze while in Berserk Mode. Orb of Light. Once the Light Eater Ogre falls to 0 hitpoints, the power it has been granted by Oryx emerges from it's corpse, merging into an orb of cursed energy. As an action, a creature may throw this orb at Oryx, dealing 400 damage to him. Not Going Down(1/long rest). When the Light Eater Ogre is reduced to 0 hit points, it may fall to 1 hit point instead. Siege Monster. The Light Eater Ogre deals twice as much damage to objects and structures. Magical Weapons. The Light Eater Ogre's attacks are considered magical. ACTIONSMultiattack. The Light Eater Ogre makes three Unarmed Strikes or Ogre's Gaze attacks. Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +12 to hit, range 100 ft., one target. Hit: 39 (5d12 + 7) necrotic damage. BONUS ACTIONSStomp. The Light Eater Ogre stomps into the ground creating a powerful shockwave. All creatures within a 15 ft. circle of the Hallowed Ogre must make a Constitution saving throw against it's Cursed DC (20 without modifications). On a failure they take 46 (6d12 + 7) force damage and are knocked prone. On a success they take half as much damage and are not knocked prone. REACTIONSStomp. As a reaction to a creature entering within 15 ft. of it, the Light Eater Ogre may use it's Stomp bonus action. |
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