Light Darknut (5e Creature)

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Light Darknut[edit]

Medium humanoid, neutral evil


Armor Class 16 (chain shirt (darknut armor))
Hit Points 59 (7d8 + 28)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 11 (+0) 13 (+1) 9 (-1)

Saving Throws Dex +5, Con +7
Damage Resistances piercing and slashing damage from nonmagical attacks that aren't adamantine
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)


Special Equipment. The darknut wears darknut armour. It has the following effects:

  • The darknut gains a +1 bonus to its AC.
  • When the darknut takes bludgeoning, slashing, or piercing damage it can choose to lose 1 stamina point for every 2 hit points it would have lost. If its stamina points are reduced to 0, any remaining damage is suffered as normal.
  • If a spell or magic effect specifically targets the darknut's armor (as opposed to it), it has advantage on any saving throw against that spell. If the spell does not allow a saving throw, it is afforded a Constitution saving throw to ignore the effect of the spell on its armor.
  • The darknut has advantage on any Strength ability check or saving throw to avoid being knocked prone or moved against its will.

Lunge. The darknut can increase the reach of its melee weapon by 5 feet for one attack by expending 1 stamina point when it makes that attack (included in the attack). It can use this feature to increase the provokable area of its opportunity attack.

Stamina Points. The darknut has 12 stamina points.

Evasion. If the darknut is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the darknut instead takes no damage if it succeeds on the saving throw and half damage if it fails.

ACTIONS

Multiattack. The darknut makes three melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. (10 ft. if the darknut lunges), one target. Hit: 7 (1d8 + 3) slashing damage.

REACTIONS

Parry. The darknut adds 3 to its AC against one melee attack that would hit it. To do so, the darknut must see the attacker and be wielding a melee weapon.

A darknut who has chosen a lighter armor than their allies. While physically weaker, they are more agile and still dangerous. Many darknuts learn this fighting style in the incident of their armor being damaged.


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