Light Darknut (5e Creature)
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Light Darknut[edit]
Medium humanoid, neutral evil Armor Class 16 (chain shirt (darknut armor))
Saving Throws Dex +5, Con +7 Special Equipment. The darknut wears darknut armour. It has the following effects:
Lunge. The darknut can increase the reach of its melee weapon by 5 feet for one attack by expending 1 stamina point when it makes that attack (included in the attack). It can use this feature to increase the provokable area of its opportunity attack. Stamina Points. The darknut has 12 stamina points. Evasion. If the darknut is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the darknut instead takes no damage if it succeeds on the saving throw and half damage if it fails. ACTIONSMultiattack. The darknut makes three melee attacks. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. (10 ft. if the darknut lunges), one target. Hit: 7 (1d8 + 3) slashing damage. REACTIONSParry. The darknut adds 3 to its AC against one melee attack that would hit it. To do so, the darknut must see the attacker and be wielding a melee weapon. |
A darknut who has chosen a lighter armor than their allies. While physically weaker, they are more agile and still dangerous. Many darknuts learn this fighting style in the incident of their armor being damaged. |
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