Lemon Cookie (Cookie Run Supplement)
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Lemon Cookie[edit]
Tiny humanoid (Cookiefolk), chaotic good Armor Class 15 (natural armor)
Skills Athletics +4, Performance +3 Static Shock. When melee attacking Lemon Cookie, the attacker must succeed on a Constitution saving throw or be paralyzed after dealing the damage. Swift Dodger. Lemon Cookie has advantage on Dexterity saving throws. ACTIONSMultiattack. Lemon Cookie makes two attacks. Electroshock. Melee Elemental Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) thunder damage. Lightning Field. A cylindrical aura of electricity sweeps around Lemon Cookie for a moment, jolting adjacent foes. Each creature within range, other than Lemon Cookie, must succeed on a Dexterity saving throw or take 1d6 lightning damage. Magnet Catch. Ranged Weapon Attack: +4 to hit, reach 5/60 ft., one target. Hit: 12 (3d7) piercing, slashing, or bludgeoning damage. Lemon Cookie generates a magnetic field to grab a target's weapon if it has one and is made of a metal material.
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Lemon Cookie was born not inside the hot Oven, but in a cold, neon-lit laboratory during an experiment with electricity. A giant, highly acidic lemon was used in the making of this Cookie, hence he courses with electricity. The cube that Lemon Cookie always carries with him controls the electric currents in his body. In his childhood, Lemon Cookie had the only friend, who was always fascinated with his cube tricks. When Lemon Cookie couldn't control his power and became a danger to other Cookies, this friend was the only one to be there for him... Always listening to his music, Lemon Cookie might not be easy to approach, but who knows what electrifying surprises might await us if we do? |
Lemon Jellywalker Variant[edit]
Tiny humanoid (Jellywalker), chaotic evil Armor Class 15 (natural armor)
Skills Athletics +4, Performance +3 Static Shock. When melee attacking Lemon Jellywalker, the attacker must succeed on a Constitution saving throw or be paralyzed after dealing the damage. Swift Dodger. Lemon Jellywalker has advantage on Dexterity saving throws. ACTIONSMultiattack. Lemon Jellywalker makes two attacks. Electroshock. Melee Elemental Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) thunder damage. Lightning Field. A cylindrical aura of electricity sweeps around Lemon Jellywalker for a moment, jolting adjacent foes. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 lightning damage. Magnet Catch. Ranged Weapon Attack: +4 to hit, reach 5/60 ft., one target. Hit: 12 (3d7) piercing, slashing, or bludgeoning damage. Lemon Jellywalker generates a magnetic field to grab a target's weapon if it has one and is made of a metal material.
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