Legendary (5e Class)
Legendary[edit]
There is power in legends. Monsters of legend shape worlds, bringing kingdoms to rise or ruin, defining the folklore of entire cultures, and sometimes even shaping the landscape with their very presence. As an adventurer exceeds the limits of what should be humanly possible, the line between the two begins to blur, allowing particularly metaphysically aware hero might grasp the essence of cosmic storytelling, becoming legendary themselves.
Prestige Class: Legendary[edit]
Prerequisites[edit]
To qualify for multiclassing into the legendary class, you must meet these prerequisites:
- Minimum Level: 20th level in any other class.
Class Features[edit]
As a Legendary you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Legendary level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Legendary level
- Proficiencies
Level | Proficiency Bonus |
Features | Legendary Features |
---|---|---|---|
1st | Legendary Feature | 1 | |
2nd | Legendary Resistance | 1 | |
3rd | Legendary Actions | 1 | |
4th | Ability Score Improvement | 2 | |
5th | Legendary Resistance improvement | 2 | |
6th | Legendary Actions improvement | 2 | |
7th | Legendary Resistance improvement | 3 | |
8th | Ability Score Improvement | 3 | |
9th | Legendary Actions improvement | 3 |
Legendary Feature[edit]
At 1st level, you never truly expend your resources. Choose one class or racial feature of your choice that has a limited number of uses to become a legendary feature. At the start of each of your turns that you have no uses of a legendary feature remaining, you may roll 1d6, regaining 1 use on a roll depending on the feature's initial requirements to regain uses:
- If the feature has one use regained at the end of a long rest, you must roll a 6.
- If the feature has multiple uses regained at the end of a long rest, you must roll a 5 or 6.
- If the feature has one use regained at the end of a short or long rest, you must roll a 5 or 6.
- If the feature has multiple uses regained at the end of a short or long rest, you must roll a 4, 5, or 6.
You may only roll to regain use of one legendary feature on each of your turns. Your legendary level determines the number of features you have, as shown in the Legendary Features column of the Legendary table.
Legendary Resistance[edit]
At 2nd level, when you fail a saving throw, you may choose to succeed instead. You may use this feature once, regaining all uses at the end of a long rest.
At 5th level, you may use this feature twice. At 7th level, you may use this feature three times.
Legendary Actions[edit]
At 3rd level, you gain one legendary action. When a creature ends its turn, you may expend one legendary action to immediately take an action of your choice. All legendary actions are regained at the beginning of each of your turns.
If the chosen action has a limited number of uses, it costs an additional number of legendary actions depending on the feature's initial requirements to regain uses:
- If the feature has one use regained at the end of a long rest, it costs two additional legendary actions.
- If the feature has multiple uses regained at the end of a long rest, it costs one additional legendary action.
- If the feature has one use regained at the end of a short or long rest, it costs one additional legendary action.
- If the feature has multiple uses regained at the end of a short or long rest, it costs no additional legendary actions.
At 6th level, you have two legendary actions. At 9th level, you have three legendary actions.
Ability Score Increase[edit]
When you reach 4th level, and again at 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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