Large Armor (5e Creature)

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Large Armor[edit]

Large fiend (heartless), chaotic evil


Armor Class 19 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 18 (+4) 5 (-3) 8 (-1) 10 (+0)

Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal
Challenge 5 (1,800 XP)


Reckless. At the start of its turn, the large armor can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The large armor makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.


345px-Large_Armor_KHD.png
Large Armor from KH 358/2 Days, art from KH Wiki, https://www.khwiki.com/Large_Armor
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