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Land Armor[edit]
Large fiend (heartless), chaotic evil
Armor Class 19 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
Proficiency Bonus +4 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal
Challenge 12 (8,400 XP)
ACTIONS
Multiattack. The land armor makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Angry Punch (Recharge 6). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) bludgeoning damage.
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