Lance of the Seal (5e Equipment)
Jump to navigation
Jump to search
Weapon (lance), legendary (requires attunement) You have a +3 bonus to attack and damage rolls with this magical lance, which deals an additional 1d12 radiant damage on a hit. Once on your turn when you hit a creature with this lance, you can attempt to disrupt its ability to use magic. When you do so, the creature must make a DC 17 Constitution saving throw. On a failure, it becomes unable to cast spells for 1 minute. A creature which has been affected by the power of the lance can make a new Constitution saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons