Kroot Shaper (5e Creature)
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Kroot Shaper[edit]
Medium humanoid (kroot), lawful neutral Armor Class 14 (hide armor)
Skills Medicine +5, Perception +5, Stealth +5, Survival +7 Ambusher. The shaper has advantage on attack rolls against any creature it has surprised. Fieldcraft. The shaper has advantage on Dexterity (Stealth) checks made to hide in forest terrain. Eye for Weakness. Whenever the shaper hits with an attack, it deals an additional 3 (1d6) damage (included in the attack) ACTIONSMultiattack. The shaper makes two attacks: one with its bite and one with its bladestaff. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Bladestaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, or 11 (1d8 + 3 plus 1d6) slashing damage when used with two hands to make a melee attack. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Feast (1/Day). The shaper bellows a command. The shaper and any number of kroot within 30 feet of it and who can hear the shaper may make one bite attack as a reaction. A creature who hits with this bite attack gains temporary hit points equal to the damage dealt.
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Among the kroot stand shapers, wizened and skilled in fieldcraft, combat, and genetics. At least one always exists in a kindred; upon the death of a shaper a new one will either rise or the kindred will fall apart. This is due to the pivotal role one plays in carefully balancing the genetic future of its kindred, carefully balancing traits in order to ensure development while preventing regression. Tactics. Shapers are almost invariably encountered among their kindred, and provide better strategy. While each shaper has their own tactics, many use the traditional 'ambush rush' in which they attack from hidden positions in a mad frenzy. During this rush, a shaper picks out any unique-looking target and takes a bite out of them to analyze their genes. They also know to curtail the natural feeding instincts of their kindreds, so a group led by a shaper may pursue a fleeing enemy. |
Variant: Higher Technologies[edit]
In settings with widespread gunpowder, kroot might wield their signature kroot rifle—or at least, a kroot musket. A kroot musket is a typical musket with blades attached at the muzzle and the stock, effective both at range and in melee. Shapers use these rifles as well, seeing them as effective at both melee and range.
A shaper with a slug-throwing rifle replace their multiattack, bladestaff and shortbow attacks with the following actions: Multiattack. The shaper makes two melee attacks: one with its bladed rifle, and one with its bite. Bladed Rifle (Ranged). Ranged Weapon Attack. +5 to hit, range 40/120 ft., one target. Hit: 12 (1d12 + 3 plus 1d6) piercing damage. Bladed Rifle (Melee). Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 3 plus 1d6) slashing damage. This variant does not have any change to their challenge rating. In the kroot's home setting of the 40th Millennium, Kroot have partnered with the T'au and as a result upgraded their rifles from slug throwers to pulse weapons. Shapers typically wield the Tau's pulse rifles as a result of this partnership, replacing their shortbow attack with the following: Pulse Rifle. Ranged Weapon Attack. +5 to hit, range 120/360 ft., one target. Hit: 20 (3d8 + 3 plus 1d6) lightning damage. This also does not alter the shaper's challenge rating. |
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