Kroot Carnivore (5e Creature)

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Kroot Carnivore[edit]

Medium humanoid (kroot), lawful neutral


Armor Class 14 (hide armor)
Hit Points 13 (2d8 + 4)
Speed 35 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 9 (-1) 13 (+1) 10 (+0)

Skills Perception +3, Stealth +4, Survival +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Kroot
Challenge 1/2 (100 XP)


Ambusher. The kroot has advantage on attack rolls against any creature it has surprised.

Fieldcraft. The kroot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.


450px-KrootArt1.jpg
Kroot Carnivores charge into battle on a rocky planet. Source

The kroot are a primitive yet powerful race born within lush jungles and dismal swamps. A single warrior stands half a meter taller than an average human but lacks the overwhelming mass of an orc. Those who think them fragile would be dead wrong, however, as their wiry frame is packed with dense musculature capable of unleashing powerful blows with primitive weapons. Once their enemies have all fallen or fled, they pause to consume the corpses of the fallen—friend or foe, all are eaten.
Kroot are capable of adapting to what they eat. Those feasting on dwarves grow stout and burly, while ones that predominantly eat goblins will become scampering sneaks. They can also take on cultural identities as a result of consuming enough of a certain race. Eating thus makes up a large part of their culture. They consume even their own dead, seeing it as "maintaining a warrior's spirit".
While there are those kroot who would remain within their forests, the majority have taken to the mercenary trade. These mercenaries, operating in groups known as 'kindreds', are fielded as rangers and ambush troops. These kindreds work alongsde the vicious kroot hounds and the hulking krootox, with which they have a deep genetic and spiritual connection. Mercenary kroot are also better equipped due to their payment and the weapons they scavenge, trading primitive spears for longswords and crossbows. They are also more genetically diverse as a result of the enemies they have gone and eaten, leading to new and powerful mutations.

Tactics. The kroot are masters of the forest, and they use this fact to their advantage. They hide away or stalk unnoticed through the trees or set up ambushes, doing whatever they can to set up surprise attacks. Edible targets are their first targets, and in fact kroot will take bites out of their enemies as they skewer them or knock them to the ground. The kroot will not give chase to enemies if there are a significant amount of dead or wounded remaining. Rather, they will stop to feast on the dead. In turn, kroot will flee a battle if they are clearly losing numbers, melting back into the trees from whence they came.

Variant: Higher Technologies[edit]

In settings with widespread gunpowder, kroot might wield their signature kroot rifle—or at least, a kroot musket. A kroot musket is a typical musket with blades attached at the muzzle and the stock, effective both at range and in melee.

Kroot with a slug-throwing rifle replace their spear attack with the following actions:

Bladed Rifle (Ranged). Ranged Weapon Attack. +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Bladed Rifle (Melee). Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

This variant does not have any change to their challenge rating.

In the kroot's home setting of the 40th Millennium, Kroot have partnered with the T'au and as a result upgraded their rifles from slug throwers to pulse weapons. They replace their spear attack with the following actions:

Kroot Rifle (Ranged). Ranged Weapon Attack. +4 to hit, range 100/300 ft., one target. Hit: 12 (3d6 + 2) lightning damage.

Kroot Rifle (Melee). Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

The Challenge Rating of this variant increases to 1 (200 XP).


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