Konjiki Ashihogi Jizō (Soul Society Supplement)

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Konjiki Ashihogi Jizo[edit]

Huge monstrosity (Zanpakuto), unaligned


Armor Class 9
Hit Points 93 (11d12 +22)
Speed 40 ft., 15 fly.


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 14 (+2) 1 (-5) 1 (-5) 1 (-5)

Saving Throws Str +5, Con +4
Senses passive Perception equal to it's wielder.
Languages
Challenge 0 (0 XP)


Spirit. As the zanpakuto spirit of a wielder, Konjiki Ashihogi Jizo's strenght comes straight from it's wielder. Their Intelligence, Wisdom and Charisma scores are equal to their master's. Also, every Reiryoku it spends is taken from their master's pool. Finally, their proficiency bonus is equal to its master.

Perfect Poison. Any poison damage dealt by Konjiki Ashihogi Jizo overcomes resistances and immunities.

Retractable Blades. As a free action for 5 reiryoku, Konjiki Ashihogi Jizo can produce numerous blades from its chest. Whenever they deal damage with their bite attack, creatures take additional xd8 piercing damage (with X being the wielder's proficiency bonus).

Creatures also take this damage when they start their turn grappling or being grappled by Konjiki Ashihogi Jizō.

It can deactivate this at will.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: your Zanpakuto damage die in piercing damage + 6 (1d12) poison damage.

Poison Gas. Konjiki Ashihogi Jizo can spend 10 reiryoku to create a cloud of poison for 1 minute. This cloud starts as a 70 foot square centered on Konjiki Ashihogi Jizo and expands 70 feet every round, to a maximum to 700 feet. Any creature that starts its turn within the cloud or enters its area for the first time must succeed on a Constitution saving throw against the wielder's reiryoku DC or be poisoned and Majorly Envenomed for 1 minute. Instead of receiving the normal damage from Major Envenomed, the creatures instead receive Xd10 poison damage at the beginning of their turns (with X being your Wisdom modifier added twice).

At the end of its turn, the creature can make another Constitution saving throw in order to end the poison effect on itself.

A strong wind disperses this cloud after 5 rounds.



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