Kobold, 2nd Variant (5e Race Variant)

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Kobold Variant[edit]

Winged. You gain a base flying speed of 30 feet.

Dragon's Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power

Table: Resistance
Damage Type Color
cold white
acid black
fire red
poison green

Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.

Inventor. Inventions DC equal to 8 + your proficiency bonus + your Intelligence modifier.

Table: Inventions
Cost Time Description
10gp 1hour acid- range atk roll(60ft) 2d6acid damage
10gp 1hour Aleichem fire range atk roll 1d4 fire damage every turn(sight of hand check against your dc to put it out)
15gp 2hours green slime pot put green slime on the ground within 20ft
5gp 1hour scorpian on a stick simple weapon 1pearsing damage+consave on afail 1d8 poison damage
15gp 2hour skunk in a cage summons a skunk with one hp ,10ac and musk spray(once a rest) all creatures in 5ftcon save on a fail the target can not take actions for 1 minute can re-do the save every round
10gp 2hours insect sworm-summons sworm of centipedes or sworm of wasps or sworm of rot grubs in aspace 20ft of you

Scale Sorcerer. You have natural armor equal to 13 + your Dexterity bonus.

Innate Spell Casting. You gain access to the following spells based on your character level:

Table: Inventions
Level Spells
1 fire bolt, mage hand, mending, poison spray
3 charm person, chromatic orb, expeditious retreat (once a day each)
5 scorching ray(twice a day)

Meta Magic. At 3rd level you get 3 sorcery points and 2 meta magic.


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