Ko-Guy (Jujutsu Kaisen Supplement)
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Ko-Guy[edit]
Large undead (cursed spirit), chaotic evil Armor Class 17 (natural armor)
Saving Throws Str +7, Con +8 Invisible Force. Ko-Guy is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him. Cursed Energy. Ko-Guy has a total of 27 cursed energy. Cursed Energy Recovery. Ko-Guy regains 1 cursed energy at the beggining of each of his turns. ACTIONSMultiattack. Ko-Guy makes four Fist attacks. Fist. Melee Weapon Attack: +7 to hit. reach 5 ft., one target. Hit: 18 (2d10+3) bludgeoning damage. Black Mucus. Ranged Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (2d12+3) poison damage. Target must make a DC 15 Constitution saving throw, on a failure they gain the blinded condition and can use their action to remove the mucus and end the blinded condition. Grasshoper Jaw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) piercing damage. BONUS ACTIONSRegeneration. Ko-Guy can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONS. Expandable Abdomen. Ranged Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (3d10+3) piercing damage. As a reaction, Ko-Guy can quickly extend his abdomen as a surprise attack to stab an opponent. Target must make a DC 15 Constitution saving throw, on a success they only take half damage. Regeneration. As a reaction to suffering damage, Ko-Guy uses his Regeneration. |
Ko-Guy was a grade 2 cursed spirit born from humanity's hatred of the locust plague. During the Shibuya Incident, he guarded the commissioned curtain on B2F of Meiji-Jingumae Station until Yuji Itadori appeared and exorcised him. Improved Durability. This creature uses the Improved Durability rule. |
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