Knuckles of Antioch (5e Equipment)
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Weapon (greatclub), rare (requires attunement) These sapphire knuckles are and pact a hefty punch. For all intents and purposes, they are treated as a greatclub. This magical weapon deals an extra 1d6 cold damage to any target it hits. Environmental Channeling: When the command word is spoken, you can use a bonus action and expend 1 charge and cast control elements (cantrip) at a range of 30 feet. You can mold fire, wind, water, life, and earth. This spell can control all nature, and can be used offensively or in other more creative ways. You may mold naturally occurring aspects of the element of your choosing, allowing you to reshape or move no more than 1 square foot of plant, stone, soil, and ice, water, fire, air, or allowing you to deal 1d4 damage of your chosen element type (lightning, fire, cold, necrotic, acid). The knuckles have 8 maximum charges and they regain 1d4 + 2 charges daily at dawn. |
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