Knarr (5e Equipment)
Huge watercraft (longship) Creature Capacity: 1 steerer, 1 rigger, 8 oarspersons; 2 extra crew or passengers.
HullArmor Class 13
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A knarr is a small longship used for coastal trading. It is clinker-built with a single mast with a square sail, and oars to the fore and aft on half-decks. The undecked center is used for cargo storage. A high gunwale allows a knarr to fare well on the open ocean for short journeys. The hull is wider, deeper and shorter than a longship, and could take more cargo and be operated by smaller crews. It is primarily used to transport trading goods like walrus ivory, wool, timber, wheat, furs and pelts, armor, slaves, honey, and weapons. It was also used to supply food, drink, weapons and armor to warriors and traders along their journeys. The knarr lacks shelter for its crew, who must bundle up and bear the elements they are exposed to. They sleep in the seating area, and use cargo areas to carry their own supplies. Vehicle Construction KitTheses statistics are use with the Vehicle Construction Kit.[1]
Piloting ManeuversIf you are attending the steering oars, you can use your action to take the following piloting maneuver.
If the sailing rig is attended by 1 crew, the knarr can make the following piloting maneuver.
Alternatively, if the oars are attended by 8 crew, the knarr can make the following piloting maneuver.
Components
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