Kissing Curse (Jujutsu Kaisen Supplement)
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Kissing Curse[edit]
Large undead (cursed spirit), chaotic evil Armor Class 15
Saving Throws Str +7, Con +7 Cursed Energy. The curse has 18 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The cursed regains 1 cursed energy at the beginning of it's turns in combat. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Multiple Heads. The curse has multiple heads. Which gives it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. ACTIONSMultiattack. The curse makes two Constrict attacks. Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 12 (2d8 + 4) bludgeoning damage and the target is grappled (DC 15 to escape). A creature grappled like this is also restrained. Draining Kiss (2 Cursed Energy). The curse kisses a creature it has grappled. The creature must make a DC 15 Constitution saving throw, suffering 15 (5d6) necrotic damage on a failure or half as much on a success. The target's hit point maximum is reduced by an amount equal to the damage taken, but it can only reduce it to a minimum of 1. This reduction lasts until the target finishes a long rest. The curse may spend up to 3 additional cursed energy on this feature, dealing an additional die of damage per energy spent. BONUS ACTIONSRegeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. |
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