Kirara Hoshi (Jujutsu Kaisen Supplement)

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Hoshi Kirara[edit]

Medium (Human), lawful neutral


Armor Class 19
Hit Points 156 (24d8 +48)
Speed 70 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 20 (+5) 14 (+2) 14 (+2)

Saving Throws Dex +8, Int +9
Skills Acrobatics +8, Perception +6
Proficiency Bonus +4
Senses passive Perception 16
Languages common
Challenge 10 (5,900 XP)


Cursed Energy. Kirara has 29 Cursed Energy they can expend in their features. Every cursed energy used will be spent, with Kirara only regaining it after they take a long rest.

Cursed Armor. Kirara can spend up to 5 cursed energy to give themself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Kirara can only benefit from this feature again after 1 minute or having their temporary hit points reduced to 0.

Curse-Empowered Strikes. Kirara's unarmed strikes are considered magical for the purposes of overcoming resistances, and deal 1d12 extra necrotic damage (already included).

Cursed Energy Recovery. While in combat, Kirara regains 1 cursed energy at the beginning of their turns, up to their maximum. The combat must be one where Kirara's life is at risk.

Evasion. Whenever Kirara makes a Dexterity saving throw, they take half as much damage on a failure and no damage on a success.

50 Meters in 3 Seconds! Kirara has two reactions per round.

Cursed Energy Tracker Kirara knows when any creature they can see spends cursed energy and how much they spend when doing so. Kirara may make a Perception check (no action required), adding a +5 to said check, to see if there are any remains of cursed energy in the place the creature they're tracking is at, and if Kirara succeeds, they know exactly who the energy is from. In case Kirara does not know who the person is, then they can only track down where the cursed energy trail leads them to. The DC is equal to the cursed energy DC of the creature Kirara is trying to track.

Love Rendezvous. As a free action when Kirara touches a creature or object(this can be done with themselves) with cursed energy or as part of hitting an unarmed strike, Kirara can spend 1 cursed energy to mark the target's cursed energy with a star of their choice. Only one star can be placed in one creature's cursed energy at a time, however the same star can be applied to different people's cursed energy at an time. They can mark 8 creatures at a time. If Kirara marks a creature, everything that has that creature's cursed energy will be marked as well, like Shikigami, cursed tools etc. The following stars are available to mark: ★Imai, ★Acrux, ★Mimosa, ★Ginan and ★Gacrux.

When Kirara marks a creature, a sparking light will appear above their head. They can also find the star's name marked on their body if they make a DC 15 Wisdom (Perception) check.

Anyone appointed with a star must follow a sequential order if they want to attempt approaching another star. When a creature makes its movement, they must move directly towards the next star in order and touch it, which allows them to move on to the next star in order. Failing to do this will result in them being unable to close the distance towards their target however they still expend any movement until the technique is disabled and the objects and creatures marked with the same star will be attracted to the point with the highest cursed energy, being all rapidly thrown at that point. The highest cursed energy amount will take 1 dice of bludgeoning damage per 5ft. the other stars have traveled and their size, while the objects and creatures that crashed into it will take half as much damage. If the creature goes in the correct order, nothing happens and the stars they've touched disappears and upon touching all stars in the correct order, the stars on them disappears. See the following chart for measure of damage:


Size Damage
Tiny d4
Small d6
Medium d8
Large d10
Huge d12
Gargantuan 2d12


The damage of creatures colliding overcomes resistances but not immunities to bludgeoning damage. Also, when creatures marked with stars collide, they take an additional die damage equal to the damage die of their size. Lastly, when creatures marked with stars collide due to the attraction of Kirara's technique, they must make a DC 19 Strength saving throw. On a failed save, the affected creatures are also knocked prone and have disadvantage on their next attack roll or saving throw.

The order of the stars is as follows: ★Imai → ★Acrux → ★Mimosa → ★Ginan → ★Gacrux. If a creature has shikigami summoned, the Shikigami are marked with the same stars as the summoner's. If a creature marked with a star attempts to target Kirara in the wrong order with a cursed energy attack roll or forces them to make a save against a feature, the attack instead targets them, causing them to roll against their own AC if it's an attack roll or roll against their own DC if it's a saving throw. As long as the cursed energy of the feature belongs to the mark, the feature cannot close the distance between it and Kirara, allowing them to take no damage from it as long as the other is wrong. For example, if an ★Imai tried to target a ★Ginan with cursed energy ray without having went through ★Acrux and then ★Mimosa, then the cursed energy ray will instead target the ★Imai until it follows the correct order.

ACTIONS

Multiattack. Kirara can make two attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 6 (1d12) necrotic damage.

Exorcise Kirara can automatically destroy a cursed spirit within 30 ft. of themselves that they can see that has a CR equal to or lower than 2.

Basic Barrier (1-5 Cursed Energy): Kirara can spend up to 5 Cursed Energy, creating a dome starting from themselves with a 5ft. radius and a 10ft. height. For each cursed energy spent, the barrier’s maximum radius and height both increase by 10ft, but Kirara may choose to make it smaller if they wish. This barrier has 10 hit points times the amount of cursed energy spent, it has resistance to all damage from the inside, is vulnerable to all damage from the outside and is immune to Poison and Psychic damage. This barrier has an AC of 19 and automatically fails saving throws. This barrier lasts for 5 minutes, and Kirara can deactivate their basic barrier as will (no action required).

Curtain (5 Cursed Energy): Emerge from the darkness, blacker than darkness. Purify that which is impure.

Kirara covers the sky and the ground within a 2165-foot radius with a sphere of darkness. Upon activation, a dark, almost liquid-like matter drips down from the sky to form the outer barrier wall in the shape of a sphere that extends underground, appearing as a dome from the surface. The curtain changes the sky becomes dark despite the time of day, provoking any cursed spirits out of hiding. Those without levels in the Jujutsu Sorcerer class cannot see anything inside the barrier, merely seeing as if nothing but the vegetation was there. Creatures who can see into the ethereal plane or have levels in the jujutsu sorcerer path can see the black sphere.

Kirara's curtain lasts for 50 minutes, and the curtain has 25 Hit Points. This barrier has an AC of 19 and automatically fails saving throws. It is also immune to Poison and Psychic damage.

Kirara may choose to make their curtain smaller in radius, however it cannot be smaller than a 100-foot radius.

BONUS ACTIONS

Martial Arts. Whenever Kirara makes one unarmed strike on their turn, they can make one unarmed strike.

Cursed Blast of Blows (3 Cursed Energy): Immediately after taking the attack action, Kirara can make two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy): Kirara can take the dodge action.

Cursed Wind Step (3 Cursed Energy): Kirara can take the dash or disengage action.

Cursed Energy Tracker Kirara can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces Kirara to make a save using its cursed technique or makes a cursed energy attack roll against Kirara using its cursed technique they must roll Stealth, using Intelligence instead of Dexterity, against Kirara's Perception (+5). If Kirara wins, they get advantage on the saving throw, or the attack roll is made with disadvantage.

Cursed Energy Concealer. Kirara may Hide by making a Stealth check. For the next 10 minutes, wherever they pass through, they will not leave their own cursed energy tracks behind carelessly, so any person that tries to track or sense Kirara's remains will need to be successful on a contested check against what they rolled +5 , if they have any ability or feature that would allow them to track Kirara's energy, and if not they can't track Kirara at all. While both Kirara and their Cursed Energy are hidden, the benefit of being an Unseen Attacker also extends to Kirara's saving throws, forcing any creatures affected to roll their saving throw with disadvantage.

REACTIONS

Effective Marking (1 Cursed Energy) Kirara may mark creatures with stars as a reaction. Kirara has 4 additional reactions that can only be used to mark other creatures.

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Kirara Hoshi, source [1]>

Kirara Hoshi is an intelligent fighter and companion of Hakari Kinji. Like Kinji, Kirara too believes in the 'Fever'.

Jujutsu Sorcerer.

Kirara has 12 levels in the Jujutsu Sorcerer class.

Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc

Kirara knows three enhancements in which they can apply to their cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Kirara can now spend up to 4 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 3 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Kirara can spend up to 4 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.
Specialized Technique

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc

One of Kirara's Lapse, Extension, or Reversal techniques will gain all of the following benefits:

Increased Damage Output. Its damage dice number will increase by 5.

Increased Reach. Its range will increase by 30 feet.

Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Kirara may change their specialized technique at the end of a week.

Kirara Hoshi's Feats.

50 Meters In 3 Seconds!, Cursed Energy Tracker, Cursed Energy Concealer, Basic Barrier.

Improved Durability. This creature uses the Improved Durability rule.

Intellect Over Will

This creature uses the Intellect Over Will rule.

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