Kinoe Demon Slayer (Demon Slayer Supplement)

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Kinoe Demon Slayer[edit]

Medium humanoid (human), chaotic good


Armor Class 14 (demon slayer uniform)
Hit Points 123 (13d8+65)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 20 (+5) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Dex +8, Con +9, Wis +4
Skills Acrobatics +8, Athletics +8
Proficiency Bonus +4
Senses passive Perception 34
Languages Common
Challenge 13 (10,000 XP)


Breathing Points. The Demon Slayer has 19 breathing points that they can use to fuel their abilities. They regain all lost breathing points at the end of a long rest.


Fighting Style. The Demon Slayer uses the fighting style Classical Swordplay

Enhanced Sight. They have advantage in any Wisdom (Perception) checks when it is related to sight. Once per turn as a free action, they can target a creature within their sight range to read their movements. Until the beginning of Their next turn, their first attack against Them will be made with disadvantage.

Evasion. Whenever the Demon Slayer makes a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

Total Concentration Breathing: Constant. They have advantage on saving throws against poison and disease. Also, it takes twice as many levels of exhaustion for them to be affected. For example, two levels of exhaustion would only make them receive the effects of only the first level of exhaustion. The Demon Slayer can use a bonus action to catch their breath, gaining Breathing Points equal to their proficiency bonus. This can be used a number of times equal to their Consitution Modifier. their walking speed increases by 30 feet. they have advantage on saving throws against poison and disease. Also, it takes twice as many levels of exhaustion for them to be affected. For example, two levels of exhaustion would only make them receive the effects of only the first level of exhaustion.

Solid Footwork. The Demon Slayer has advantage on Strength saves against any effect that would knock them prone, restrain them, or move them unwillingly.

Never Afraid. The Demon Slayer has hardened their heart on their fight against the demons. They now have advantage on saving throws against the frightened condition.

Body Of Steel The Demon Slayer gain the benefits of a long rest after only 4 hours as opposed to requiring 8. Additionally, once per short rest when they would fall bellow 0 hit points but not killed outright, they may fall to 1 hit point instead.

Unbreakable Willpower The Demon Slayer gain proficiency in Wisdom saving throws, and they now have advantage against receiving the charmed condition.

Locked In as a reaction to an attack, The Demon Slayer may halve the damage of the attack. In addition, they have advantage on death saves.

ACTIONS

Multiattack. The Demon Slayer makes 4 attacks.

Nichirin Weapon. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 8) Slashing damage. This weapon will deal an extra 1d6 against fiends and undead additionally This weapon ignores resistances and turns immunity into resistance if used against Fiend and Undead creatures. Reducing a Fiend or Undead to 0 hit points with a Nichirin Weapon makes them vanish into dust, killing them outright.


Feats. The Demon Slayer’s feats are:

Speedster, Reinforced Immune System,

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