Feats (Demon Slayer Supplement)
Contents
Feats[edit]
The following feats are available to characters with levels in the Demon Slayer and Demon classes. In addition, you may pick any standard dnd feat that's not magical or that your GM allows.
Background Feats[edit]
Prerequisites: Be a Human Design note This feature is extremely powerful, so take extreme care when handing this out to a player. You were born upon this world as a blessing for those who are dealing with a great evil plaguing the world. You are born with the following abilities.
Prerequisites: Must be a human You have marechi blood running in your veins, a rare type of blood that makes demons drool for your blood. Whenever you receive an amount of slashing or piercing damage equal to your Constitution score, all Fiends and Undead within 30 ft. of you must make a Wisdom saving throw DC 30. On a failure they become stunned for 1 round and Bloodlusted for 1 minute with you being their target. On a success they are not stunned. Every time a demon makes this save in a combat, the save DC will lower by 1 to a minimum of 10. If you take slashing or piercing damage equal to your Constitution modifier x your proficiency bonus in 1 turn or gain the Bleeding condition then they’ll make the save at disadvantage. |
Body Feats[edit]
Prerequisites: Must have at least 15 Strength or more. You have become unnaturally strong, capable of destroying walls with just sheer brute force with your punches and kicks. You will gain the following benefits:
Prerequisites: Must have at least 15 Dexterity or more You have an innate speed advantage over others of your kind or have trained intensely on your agility. You will gain the following benefits:
Prerequisites: Must have at least 15 Constitution or more Your body's immune system has naturally been superior to your peers or exposure to dangerous foreign elements has dramatically improved it. You will gain the following benefits:
Prerequisite: Must have 15 Constitution or more. You have proven yourself to be very durable, making taking you down a very hard task. You will gain the following benefits:
Prerequisites: You must have 18 Constitution or more, Strong Body Your endurance is from out of this world, no matter what you're not going down in the battlefield. You will gain the following benefits:
Prerequisites: You must have at least 15 on your Constitution score. Your resilience is no joke, enabling you to survive much more than normal slayers during long periods of fighting. All of your Hit Dice increase in size by one step, and as a result, your hit points increase by an amount equal to your level + 1. Whenever you gain Hit Die and hit points after you have acquired this feat, your newly gained Hit Die is treated as though it was one size larger. You can take this feat any number of times, but you cannot increase a Hit Die above d12. Design Note: The calculation should be as if you has that hit die from level 1 onwards. If you calculate it and you have more hit points than you would if you had the increased hit die from level 1, then you did it wrong(such as increasing the initial increase of hp for each level, or increasing your hp by level*2+2 to “account” for the hit die increase itself
Prerequisites: At least 7th level. You can choose one additional saving throw to gain the benefits of the Resistant feature. You may take this feat multiple times.
Prerequisites: Must have 15 Constitution or higher. You gain the following benefits:
Prerequisites: Must have 17 Constitution or higher, Light Gourd Training You gain the following benefits:
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Momentum Feats[edit]
Prerequisites: 12th level, must be a Demon Slayer Demon Slayer Marks are irregularities in the skin that resemble a birthmark and commonly appear on the face or other visible location on the body of Demon Slayers that resemble demon crests. Each Demon Slayer has a unique pattern to their Mark. To obtain it, you must have had contact with someone who already has a mark or has been marked. After that, you must survive a near death experience, such as barely escaping from an instant death effect, succeeding 3 death saving throws or survive a fight against an opponent that has 3 levels or CR higher than your own for 5 rounds. Upon achieving one of these, your mark will awaken, putting you in a "Marked State" where your body functions increase to their peak. For the next minute you'll gain the following effects:
After awakening your mark for the first time, you can awaken it again by meeting the same conditions. Additionally, after your Marked State ends, the next 3 long rests you make will take half the normal amount of time to receive it's full benefits. Curse of the Mark. After awakening your mark for the first time, you will die before reaching age 25, as your lifespan is reduced. If you were older than 25 prior to awakening it, upon awakening it you will die after 8 hours. Mark Refinement. Constantly training and using your Mark can improve it's effectiveness and grant you further special abilities. You can train to obtain Mastery over your Mark and gain different benefits based on the current amount you have, both described below. You cannot have more than 250 Mastery.
Prerequisites: Level 10, Wisdom 13 or higher. With hard training and focus your mind stays clean and max your senses. You gain the following benefits for 1 hour:
You can use this feature a number of times equal to your Wisdom modifier before needing to finish a long rest to use it again.
Prerequisites: Must have the Transparent World feature. The Selfless State is an esoteric and mysterious state of being in which one completely erases their Fighting Spirit, will to fight, bloodlust, anger, hatred, malevolence, drive and animosity. Once in this state, the user's behavior becomes incredibly tranquil and focused, often being compared to that of a plant. You can enter this state only if you are in the Transparent World state. As a bonus action, you can active the Selfless State and gain the following benefits for 1 minute:
You can only enter Selfless State a number of times equal to your Constitution modifier. Any spent uses are regained after you finish a short rest.
Prerequisites: Must have used the form 100 times, or defeated 20 enemies with the form. You may only have one form at a time.
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Clan Feats[edit]
Prerequisites: Must be a member of the Kamado Family or Tsuguikuni Family, must have at least 19 levels in the Demon class. Due to your family's blessing, you have done what even the king of demons haven't, conquered the sun. You do not receive damage from staying in sunlight anymore, and lose the vulnerability to radiant damage. |
Breathing Style Feats[edit]
To be added. |
Weapon Stance Feats[edit]
Demon Feats[edit]
Prerequisites: Must be at least 18th level in the Demon class. "His" blood is still mutating your body despite being in your body for long. You will gain one additional King's Blessing of your choice. You may take this feat multiple times. |
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