Kikimora (5e Creature)
From D&D Wiki
Kikimora[edit]
Medium undead, neutral evil Armor Class 13
Skills Stealth +5 Quills. Any creature that touches the kikimora or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. Additionally, at the start of each of its turns, the kikimora deals 7 (2d6) piercing damage to any creature grappling it or to any creature it is grappling. Spider Climb. The kikimora can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONSMultiattack. The kikimora makes two attacks, only one of which can be with its diseased bite. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and the target is grappled (escape DC 13). Diseased Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned for 1 minute.
|
Kikimora are ghasts who have metamorphosed to live in swampy and aquatic environments. They grow razor sharp quills and webbing all over their body which they use as a weapon to ruthlessly grapple enemies and impale their foes. They are known for their wicked sharp claws and diseased bites. They can climb walls with ease as well as burrow in the soft soil of lakes, deltas and bogs to ambush their prey. These foul creatures generally congregate with other necrophages and undead, especially strzyga, mglaks and bloated cadavers. |
Back to Main Page → 5e Homebrew → Creatures