Bloated Cadaver (5e Creature)
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Medium undead, neutral evil
Armor Class 8
Saving Throws Con +5, Wis +0
Rot Burst. If damage reduces the cadaver to 0 hit points, each creature within 20 feet of it must make a DC 13 Constitution saving throw. On a failed save, a creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a successful save, a creature takes half as much damage and isn't poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Undead Fortitude. If damage reduces the cadaver to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the cadaver drops to 1 hit point instead.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
The strongest, most gluttonous zombies fight their ways to the top and learn how to arm themselves with great hog splitting cleavers their necromantic masters give them. Their corpulent stomachs filled with rotting meats and decaying organs and they fearlessly march their way into battle against any foes of their vampiric masters. When their soft rotten flesh finally succumbs to their wounds parts of their bodies explode with foul pus and vile gases. Vampire oligarchs love using bloated cadavers in large swarms as their overlapping explosions eventually overcome most mortal foes.
Undead Nature. A bloated cadaver doesn't require air, food, drink, or sleep.
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