Kashinok Ogala (3.5e NPC)

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Kashinok Ogala

CR 26

Male Humans Cleric 10, Creator 15.
CE medium outsider
Init/Senses +5/Listen +17, Spot +17
Languages Common, Abyssal, Elven
AC 24, touch 11, flat-footed 23
(+10 armor, +1 Dex, +3 shield)
hp 103 (10d6(30)+15d3(23)+50 HD)
Immune disease
Fort/Ref/Will +18/+9/+27
Speed 30ft
Base Atk/Grp +13/+2/+13
Special Actions Minor Creation, Major Creation, Summon Creation, Mental Link, Recall to Creation, Dissemble/Enhance Creation, Regeneration +1, Detonate Creation, Create Minion, Empower, Destruct Life, Apotheosis, Turn or Rebuke Undead
Abilities Str 10, Dex 12, Con 15, Int 15, Wis 33, Cha 9
SQ Resistance to Energy(All types) 5/-, +10 bonus to saves against poisons
Feats Improved Initiative, Iron Will, Lightning Reflexes, Great Fortitude, Craft Wondrous Item, Spell Penetration, Greater Spell Penetration, Eschew Materials, Quicken Spell, Maximize Spell, Improved Metamagic x2
Skills Profession (Surgery) +39, Concentration +30, Heal +39, Spellcraft +20, Knowledge (Arcana) +12, Knowledge (Religion) +20, Listen +17, Spot +17
Possessions +4 Longbow, +10 Full Plate, +3 Heavy Steel Shield, Periapt of Wisdom +10, +4 Morningstar

|prgrsns= |- ! Cleric Spells Prepared

| (CL 25th):

9th—true resurrection, energy drain, Heal, Mass, miracle, implosion
8th—antimagic field, Cure Critical Wounds, Mass, dimensional lock, fire storm, Inflict Critical Wounds, Mass
7th—resurrection, ethereal jaunt, Cure Serious Wounds, Mass, Inflict Serious Wounds, Mass, repulsion, destruction
6th—antilife shell, heal, harm, animate objects, create undead, Bull's Strength, Mass
5th—hallow, unhallow, true seeing, raise dead, scrying, spell resistance, wall of stone
4th—cure critical wounds, inflict critical wounds, air walk, death ward, freedom of movement, tongues, dismissal
3rd—animate dead, bestow curse, daylight, deeper darkness, invisibility purge, meld into stone, dispel magic, cure serious wounds
2nd—consecrate, desecrate, darkness, gentle repose, find traps, make whole, undetectable alignment, zone of truth
1st—sanctuary, bane, bless, bless water, detect undead, divine favor, detect chaos, detect evil, detect good, detect law, obscuring mist
0—detect magic, read magic, light, detect poison, create water, Resistance

(All skills already have ranks + modifier)(142 skill ranks distributed)

Kashinok often prefer to keep to himself deep within his fortress, occasionally sending out his creations to harvest new parts from the surrounding villages if they fail to send tribute to his fortress. Nobody has actually ever seen Kashinok himself, although he occasionally ventures into the villages in disguise to make sure they aren't planning any form of rebellion. The people live in terror of him and revere him to a small extent out of fear, for the one time in recorded history he was ever known to be out of his fortress was when he took it from the old king and massacred all who set eyes on him. Secretly, they pray that one day someone will come save them from their plight. Should he encounter any of the PC's in the village, he will not engage them unless they show aggressive intent. He would open by summoning a few of his creation to himself, and watching to determine the strength of the PCs. If they are weaker, he would let his creations do the dirty work and watching in amusement. If necessary, he would heal his creation, give them some buffs, or curse the PCs but take no direct action. If they are stronger, he would call his minion to himself and allow him to take on the PCs. Depending on how much stronger the PCs were over the creations, Kashinok may take direct action himself by slinging higher level spells at the PCs and, if in truly dire straights, casting miracle or recalling to his fortress. Should the PCs instead get along well with Kashinok in this encounter, he will decide to send his minion Ogatron to offer an alternate quest-line: the PCs will work for Kashinok to gather different materials which, secretly, he seeks to use to fashion himself a divine spark and ascend to an actual deitical status.

If Kashinok is encountered in his fortress, he will open by summoning his minion and all creations to himself followed by using every weapon in his arsenal to destroy the PCs without any chance of mercy or letting up.

Kashinok is a strange man, paranoid someone will try to overthrow his rule. However, he doesn't let this get the better of his desire for anything new or tasty. Kashinok is extremely fond of good food and good wine. It is for this reason he has not eradicated the surrounding villages. He uses his magic to ensure that, as long as tribute is paid, conditions for farming, raising cattle and growing hops is perfect. He has a high-pitched, squeaky voice and a slight stutter. He also loves to flaunt his intelligence and utilizes big words whenever he can. He has also developed numerous other eccentricities over the past 3,000 years of his life, what they are is up to DM discretion.



Back to Main Page3.5e HomebrewNPCsCR 26

Back to Main Page3.5e HomebrewNPCsECL 25