Karnaf Bark (4e Equipment)
Karnaf Bark Armor
Heavy Armor | Armor Bonus |
Check | Speed | Price (gp) | Weight | Properties | Base Type |
---|---|---|---|---|---|---|---|
Karnaf Bark Armor () | +6 | -1 | -1 | 40 | 32lbs | Durable 3 | Chainmail |
Karnaf is a town where the Volta first invented the art of making bark armor. The armour is enchanted to be nearly unbreakable and is carved with unrecogzisable runes and patterns.
- Durable
Karnaf Bark gives added protection by absorbing some of the force from attacks. However, in doing so, the armor takes damage. The first time you take damage during an encounter, reduce that damage by 3. The armor then loses this property until you repair it during a short rest or an extended rest.
Durable armor provides greater damage absorption when it is enchanted. Add twice the enhancement bonus to the durability rating of the armor.
- Armor Training Feat
Special training is required to use and repair karnaf bark. The feat presented below allow you to use this item without restriction. [[category:]]
Magic Karnaf Bark
Magic armor adds an enhancement bonus to AC. Magic appears at higher levels and grants higher armor bonuses than its mundane counterpart. Magic armor always has an enhancement bonus, and the price of the armor material is incorporated into the overall cost of the magic armor.
Level | Enchantment Bonus | Armor Bonus | Total Bonus to AC |
---|---|---|---|
1–5 | +1 | +6 | +7 |
6–10 | +2 | +7 | +9 |
11–15 | +3 | +8 | +11 |
16–20 | +4 | +9 | +13 |
21–25 | +5 | +10 | +15 |
26–30 | +6 | +12 | +18 |
Armor Training Feats
Armor Proficiency: Karnaf Bark
Prequisite: Proficiency with chainmail armor
Benefit: You gain proficiency with karnaf bark.
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