Kantus (4e Race)
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Tall, Faithful Soldiers of the Locust Horde
|Average Height: 6'5"-7'5"|
|Average Weight: 185-250lbs|
|Ability Scores: +2 Dexterity, +2 Intelligence or Wisdom|
|Speed: 7 squares|
|Languages: Common, Locust|
|Skill Bonuses: +2 Religion, +2 Acrobatics|
|Empowered Voice: You gain the screech as an encounter power.|
|Chant of the Riftworm: You gain training in Religion.|
|Weapon Proficiency: You are proficient with the breeched pistol and breeched carbine.|
|From Space: You are native to a world far in the reaches of space beyond this one. So you are considered an aberrant creature for the purpose of effects that relate to creature origin.|
|Reptilian: The mutation of the locust has made you a scaly being. You have the reptilian keyword.|
|Screech||Kantus Racial Power|
|You screech at the top of your lungs, shattering eardrums and stopping opponents in their tracks|
|Standard Action||Close Burst 2|
|Requirement: You must have an enemy adjacent to you to use this power|
|Target: Up to three enemies in the burst|
|Attack: Charisma +2 Vs. Fortitude|
|Hit: 2d6 + Charisma Modifier Damage, and the targets are deafened until the end of the encounter. On a critical hit, targets are knocked prone.|
|Level 11: Charisma + 4; 3d6 + Charisma modifier
Level 21: Charisma + 6; 3d6 + Charisma modifier
Kantus are a type of "locust." Locusts are malformed and mutated humans from a war past, somewhere else in the stars. Among locusts, kantus are known in particular for their rugged bodies and uncanny spiritualism. They are designated priests within the locust community and serve as high conduits to the Trinity of Worms, their primary religion.
Play a Kantus if you want...
- to be part of a race of mutated humanoids.
- to be smart, calculating, and destructive, all in the name of your god or religious affiliation.
- To be a member of a race that favors the Avenger, Cleric, Invoker, and Paladin classes.
A kantus has leathery, tan-colored skin. They are as tall as a goliath, but are slender and much more agile than other races of even smaller sizes, like dwarves. But their bodies have still a good deal of muscle, allowing them to function well in the front lines of battle. Their faces are horrific, having human-esque orientation, but with a large jaw full of sharp teeth, a long tongue, and feral eyes. Being reptilian in nature, kantus have zero body hair.
Often playing the role of priests among locusts, kantus dress in ceremonial fashion. Their priestly wear doubles often as armor, and the symbol of the locust horde, as well as the Trinity, will often be prominently displayed. These priestly vestments, while also armor, are usually designed for ease of movement in the fray of battle. As such, they often are made of individual pieces of armor rather than a single suit so as not to restrict the joints. Established priests feature a special helm and staff usually.
Playing a Kantus
The kantus are the priest caste of the Locust Horde. This places them in a high position of power from birth, with the responsibility of spreading the will of the Locust. They serve as the healers and shock troopers of the Locust Horde. They are manipulative people, who plot on the long term and can take multiple losses to get to their ultimate end goal. They do not fear much, save for failure to propagate the locust hordes. Like all locusts, kantus desire for the death of humanity and the spread of their own kind. This can mean that they may hate humans, but it does not mean they automatically would retaliate against a creature like say, a trulkor. Nonetheless, take caution playing this race, as they are very much predisposed to be more evil than good.
Kantus Characteristics: Reverent, Loyal, Determined, Trustworthy, Violent to enemies, noble
Male Names: Sha, Skorge, very few more are known. Most are one or two-syllable names with an s sound somewhere in the second or only syllable.
Female Names: If a Kantus female Exists, there has been no written record of their existence, let alone any of their names
Three sample Kantus adventurers are described below.
Sha is a Kantus Cleric who served in the Locust-human War as a medic, who's chant could recover and inspire mortally wounded compatriots back into the fray. In a last Ditch effort to stop the destruction of the Hollow, Sha sacrificed a majority of his power. He succeeded, but was exiled. While travelling, He met his old ally, Kresh, a Dragonborn Fighter, Drinking a few Dwarves under the table. Sha and Kresh Then teamed up to begin a campaign to win the favor of the Locust Horde once again.
Skorge is a Kantus Avenger, and is the High Priest of the locust horde. He despises humanity with a burning passion, and has a desire to kill and torture every living member of the human race. He wields a fearsome Double ended Chainsaw staff that he uses to cut through solid steel.
Koraash is a Kantus Paladin who has turned his back on the Locust Horde. He had developed a feeling of Kinship with the Humans, Rather than desiring their death. He now wars against Forces of evil in the Name of Bahamut, while still retaining his respect for the Trinity of Worms. He carries His Gorgon burst Pistol still, But only uses it against other Locust.
|Chant of the Riftworm||You gain the Channel Divinity: Chant of the Riftworm Encounter Power|