Juvenile Tyrannosaurus Rex Shikigami (Jujutsu Kaisen Supplement)

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Juvenile Tyrannosaurus Rex Shikigami[edit]

Large monstrosity (shikigami), unaligned


Armor Class 13 (natural armor)
Hit Points 238 (13d12 + 154)
Speed 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +10, Con +8
Senses passive Perception 11
Languages understands it's master's languages but can't speak.
Challenge 8 (3,900 XP)


Cursed Energy. The shikigami has 25 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Brawn/Endurance. Whenever the shikigami makes a Strength or Constitution saving throw, it takes half as much damage on a failure and no damage on a success.

Strong Body. The shikigami will reduce all damage but psychic or thunder by 5, although cursed attacks or magic can bypass through it.

Human Wall. The shikigami has advantage on Constitution saving throws.

ACTIONS

Multiattack. The Shikigami makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12+7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Shikigami can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) bludgeoning damage.

Roar (5 Cursed Energy). The shikigami emits a powerful roar that shakes it's surroundings. Every creature within 120 ft. of the shikigami that it chooses must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat this save at the end of it's turns to end the condition on itself. Creatures within 20 ft. of the shikigami must make a DC 16 Constitution saving throw, suffering 16 (4d8) thundering damage and be knocked prone on a failure or half as much damage on a success.

REACTIONS

Human Wall (5/long rest). Upon hitting 0 hit points, the shikigami can spend a hit die to fall to the amount rolled in hit points.

Feats.

Strong Body, Human Wall

Heavy Finisher (Works with the Tail attack)


Not Canon. The shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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