Juvenile Tyrannosaurus Rex Shikigami (Jujutsu Kaisen Supplement)
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Juvenile Tyrannosaurus Rex Shikigami[edit]
Large monstrosity (shikigami), unaligned Armor Class 13 (natural armor)
Saving Throws Str +10, Con +8 Cursed Energy. The shikigami has 25 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest. Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns. Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Brawn/Endurance. Whenever the shikigami makes a Strength or Constitution saving throw, it takes half as much damage on a failure and no damage on a success. Strong Body. The shikigami will reduce all damage but psychic or thunder by 5, although cursed attacks or magic can bypass through it. Human Wall. The shikigami has advantage on Constitution saving throws. ACTIONSMultiattack. The Shikigami makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12+7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Shikigami can't bite another target. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) bludgeoning damage. Roar (5 Cursed Energy). The shikigami emits a powerful roar that shakes it's surroundings. Every creature within 120 ft. of the shikigami that it chooses must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat this save at the end of it's turns to end the condition on itself. Creatures within 20 ft. of the shikigami must make a DC 16 Constitution saving throw, suffering 16 (4d8) thundering damage and be knocked prone on a failure or half as much damage on a success. REACTIONSHuman Wall (5/long rest). Upon hitting 0 hit points, the shikigami can spend a hit die to fall to the amount rolled in hit points. |
Feats. Heavy Finisher (Works with the Tail attack)
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