Jump Action (5e Variant Rule)

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Jump Action[edit]

In core 5e, jumping is just a thing that happens; it eats into your movement speed but otherwise requires no further consideration beyond distance, which is fine but boring. This rule intends to make jumping a tactical choice rather than a given.

As an action, a creature can make a running long jump or high jump after moving at least 10 feet in a straight line. The distance of jumping is not changed by this variant rule, but doing so does not cost movement.

As a bonus action, a creature may make a standing long jump or high jump. A creature with the Thief's Fast Hands feature can use the bonus action granted by Cunning Action to make a running long jump or high jump.

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