Judge & Jury (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (pistols), legendary (requires attunement)

A pair of pistols, once wielded by a peacekeeper famous for his strict policies on crime. It is said that when a gunslinger wields both judge and jury, they become the best shot in the realm. They deal 2d10, Finesse weapons.

Unless you are attuned to both guns, judge and jury will functionally be two normal Six-shot pistols. If you have attuned to both pistols, they become two +2 pistols with the following traits:

Reload: You can fire this gun 6 times before reloading. Reloading takes an action.

Law or Order: If you have judge in your main hand, you may add +2 to attack and damage rolls with judge and jury.

Executioner: If you have jury in your main hand, judge and jury can each do an extra 2d8 damage once per turn.

The Quick: If you have judge in your off-hand, when you are targeted with a weapon attack, you may fire judge and jury once at the attacker.

And the Dead: If you have jury in your off-hand, once a turn, when you kill an enemy with either judge and jury, you are granted an extra Attack action.

Justice is Blind: You may only activate this trait if you have both judge and jury equipped and are attuned to both. Once per short rest, you can use your bonus action to enter Justice is Blind, which lasts for 1 minute. During that minute, all of the above features are active, regardless of which hand is holding which weapon. Furthermore, as long as you have at least 1 bullet in both gun's chambers, you do not require ammunition. If you let go of one or both of the weapons, you lose the effects of Justice is Blind.


Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!


Advertisements: